27 lines
686 B
C++
27 lines
686 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "KismetCompilerMisc.h"
|
|
|
|
class FKismetCompilerContext;
|
|
class UEdGraphNode;
|
|
class UEdGraphPin;
|
|
struct FKismetFunctionContext;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FKCHandler_EventEntry
|
|
|
|
class FKCHandler_EventEntry : public FNodeHandlingFunctor
|
|
{
|
|
public:
|
|
FKCHandler_EventEntry(FKismetCompilerContext& InCompilerContext)
|
|
: FNodeHandlingFunctor(InCompilerContext)
|
|
{
|
|
}
|
|
|
|
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
|
|
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
|
|
};
|