Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h
2025-05-18 13:04:45 +08:00

27 lines
686 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
class UEdGraphNode;
class UEdGraphPin;
struct FKismetFunctionContext;
//////////////////////////////////////////////////////////////////////////
// FKCHandler_EventEntry
class FKCHandler_EventEntry : public FNodeHandlingFunctor
{
public:
FKCHandler_EventEntry(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
};