// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "KismetCompilerMisc.h" class FKismetCompilerContext; class UEdGraphNode; class UEdGraphPin; struct FKismetFunctionContext; ////////////////////////////////////////////////////////////////////////// // FKCHandler_EventEntry class FKCHandler_EventEntry : public FNodeHandlingFunctor { public: FKCHandler_EventEntry(FKismetCompilerContext& InCompilerContext) : FNodeHandlingFunctor(InCompilerContext) { } virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override; virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override; };