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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/PushModelHelpers.h
2025-05-18 13:04:45 +08:00

20 lines
852 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
//////////////////////////////////////////////////////////////////////////
// FKCPushModelHelpers
struct FKCPushModelHelpers
{
/**
* Generates nodes that will call the necessary functions for marking Push Model Properties dirty.
* These nodes should be generated and linked whenever we know there's a replicated property that
* is likely to have its value changed.
*
* @param Context Current compilcation context.
* @param RepProperty The Replicated Property that's being reference.
* @param PropertyObjectPin The pin we'll use to grab a reference to the Object that owns the property.
*/
static class UEdGraphNode* ConstructMarkDirtyNodeForProperty(struct FKismetFunctionContext& Context, class FProperty* RepProperty, class UEdGraphPin* PropertyObjectPin);
};