// Copyright Epic Games, Inc. All Rights Reserved. #pragma once ////////////////////////////////////////////////////////////////////////// // FKCPushModelHelpers struct FKCPushModelHelpers { /** * Generates nodes that will call the necessary functions for marking Push Model Properties dirty. * These nodes should be generated and linked whenever we know there's a replicated property that * is likely to have its value changed. * * @param Context Current compilcation context. * @param RepProperty The Replicated Property that's being reference. * @param PropertyObjectPin The pin we'll use to grab a reference to the Object that owns the property. */ static class UEdGraphNode* ConstructMarkDirtyNodeForProperty(struct FKismetFunctionContext& Context, class FProperty* RepProperty, class UEdGraphPin* PropertyObjectPin); };