702 lines
26 KiB
C++
702 lines
26 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "K2Node_FormatText.h"
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#include "BlueprintActionDatabaseRegistrar.h"
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#include "BlueprintNodeSpawner.h"
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#include "Containers/EnumAsByte.h"
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#include "Containers/UnrealString.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphSchema.h"
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#include "EdGraphSchema_K2.h"
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#include "EdGraphSchema_K2_Actions.h"
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#include "EditorCategoryUtils.h"
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#include "Engine/Blueprint.h"
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#include "HAL/PlatformCrt.h"
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#include "Internationalization/Internationalization.h"
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#include "K2Node_CallFunction.h"
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#include "K2Node_MakeArray.h"
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#include "K2Node_MakeStruct.h"
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#include "Kismet/KismetMathLibrary.h"
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#include "Kismet/KismetSystemLibrary.h"
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#include "Kismet/KismetTextLibrary.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/CompilerResultsLog.h"
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#include "KismetCompiler.h"
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#include "Math/Vector2D.h"
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#include "Misc/AssertionMacros.h"
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#include "Misc/CString.h"
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#include "ScopedTransaction.h"
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#include "Templates/Casts.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/Class.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/Package.h"
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#include "UObject/UnrealNames.h"
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#include "UObject/UnrealType.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#define LOCTEXT_NAMESPACE "K2Node_FormatText"
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/////////////////////////////////////////////////////
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// UK2Node_FormatText
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struct FFormatTextNodeHelper
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{
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static const FName FormatPinName;
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static const FName GetFormatPinName()
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{
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return FormatPinName;
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}
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};
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const FName FFormatTextNodeHelper::FormatPinName(TEXT("Format"));
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UK2Node_FormatText::UK2Node_FormatText(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, CachedFormatPin(NULL)
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{
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NodeTooltip = LOCTEXT("NodeTooltip", "Builds a formatted string using available format argument values.\n \u2022 Use {} to denote format arguments.\n \u2022 Argument types may be Byte, Integer, Float, Text, String, Name, Boolean, Object or ETextGender.");
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}
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void UK2Node_FormatText::AllocateDefaultPins()
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{
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Super::AllocateDefaultPins();
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CachedFormatPin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Text, FFormatTextNodeHelper::GetFormatPinName());
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Text, TEXT("Result"));
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for (const FName& PinName : PinNames)
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{
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, PinName);
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}
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}
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void UK2Node_FormatText::SynchronizeArgumentPinType(UEdGraphPin* Pin)
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{
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const UEdGraphPin* FormatPin = GetFormatPin();
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if (Pin != FormatPin && Pin->Direction == EGPD_Input)
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{
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const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
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bool bPinTypeChanged = false;
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if (Pin->LinkedTo.Num() == 0)
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{
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static const FEdGraphPinType WildcardPinType = FEdGraphPinType(UEdGraphSchema_K2::PC_Wildcard, NAME_None, nullptr, EPinContainerType::None, false, FEdGraphTerminalType());
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// Ensure wildcard
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if (Pin->PinType != WildcardPinType)
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{
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Pin->PinType = WildcardPinType;
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bPinTypeChanged = true;
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}
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}
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else
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{
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UEdGraphPin* ArgumentSourcePin = Pin->LinkedTo[0];
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// Take the type of the connected pin
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if (Pin->PinType != ArgumentSourcePin->PinType)
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{
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Pin->PinType = ArgumentSourcePin->PinType;
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bPinTypeChanged = true;
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}
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}
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if (bPinTypeChanged)
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{
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// Let the graph know to refresh
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GetGraph()->NotifyNodeChanged(this);
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UBlueprint* Blueprint = GetBlueprint();
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if (!Blueprint->bBeingCompiled)
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{
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FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
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}
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}
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}
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}
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FText UK2Node_FormatText::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("FormatText_Title", "Format Text");
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}
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FText UK2Node_FormatText::GetPinDisplayName(const UEdGraphPin* Pin) const
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{
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return FText::FromName(Pin->PinName);
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}
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FName UK2Node_FormatText::GetUniquePinName()
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{
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FName NewPinName;
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int32 i = 0;
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while (true)
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{
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NewPinName = *FString::FromInt(i++);
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if (!FindPin(NewPinName))
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{
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break;
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}
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}
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return NewPinName;
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}
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void UK2Node_FormatText::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None);
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if (PropertyName == GET_MEMBER_NAME_CHECKED(UK2Node_FormatText, PinNames))
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{
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ReconstructNode();
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}
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Super::PostEditChangeProperty(PropertyChangedEvent);
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GetGraph()->NotifyNodeChanged(this);
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}
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void UK2Node_FormatText::PinConnectionListChanged(UEdGraphPin* Pin)
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{
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UEdGraphPin* FormatPin = GetFormatPin();
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Modify();
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// Clear all pins.
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if(Pin == FormatPin && !FormatPin->DefaultTextValue.IsEmpty())
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{
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PinNames.Empty();
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GetSchema()->TrySetDefaultText(*FormatPin, FText::GetEmpty());
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bool bRemoved = false;
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for(auto It = Pins.CreateConstIterator(); It; ++It)
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{
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UEdGraphPin* CheckPin = *It;
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if(CheckPin != FormatPin && CheckPin->Direction == EGPD_Input)
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{
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CheckPin->Modify();
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CheckPin->MarkAsGarbage();
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Pins.Remove(CheckPin);
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bRemoved = true;
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--It;
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}
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}
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if (bRemoved)
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{
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GetGraph()->NotifyNodeChanged(this);
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}
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FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
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}
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// Potentially update an argument pin type
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SynchronizeArgumentPinType(Pin);
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}
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void UK2Node_FormatText::PinDefaultValueChanged(UEdGraphPin* Pin)
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{
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const UEdGraphPin* FormatPin = GetFormatPin();
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if(Pin == FormatPin && FormatPin->LinkedTo.Num() == 0)
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{
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TArray< FString > ArgumentParams;
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FText::GetFormatPatternParameters(FormatPin->DefaultTextValue, ArgumentParams);
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PinNames.Reset();
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for (const FString& Param : ArgumentParams)
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{
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const FName ParamName(*Param);
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if (!FindArgumentPin(ParamName))
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{
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, ParamName);
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}
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PinNames.Add(ParamName);
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}
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for (auto It = Pins.CreateIterator(); It; ++It)
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{
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UEdGraphPin* CheckPin = *It;
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if (CheckPin != FormatPin && CheckPin->Direction == EGPD_Input)
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{
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const bool bIsValidArgPin = ArgumentParams.ContainsByPredicate([&CheckPin](const FString& InPinName)
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{
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return InPinName.Equals(CheckPin->PinName.ToString(), ESearchCase::CaseSensitive);
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});
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if(!bIsValidArgPin)
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{
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CheckPin->MarkAsGarbage();
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It.RemoveCurrent();
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}
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}
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}
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GetGraph()->NotifyNodeChanged(this);
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}
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}
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void UK2Node_FormatText::PinTypeChanged(UEdGraphPin* Pin)
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{
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// Potentially update an argument pin type
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SynchronizeArgumentPinType(Pin);
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Super::PinTypeChanged(Pin);
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}
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FText UK2Node_FormatText::GetTooltipText() const
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{
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return NodeTooltip;
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}
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UEdGraphPin* FindOutputStructPinChecked(UEdGraphNode* Node)
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{
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check(NULL != Node);
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UEdGraphPin* OutputPin = NULL;
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for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex)
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{
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UEdGraphPin* Pin = Node->Pins[PinIndex];
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if (Pin && (EGPD_Output == Pin->Direction))
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{
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OutputPin = Pin;
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break;
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}
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}
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check(NULL != OutputPin);
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return OutputPin;
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}
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void UK2Node_FormatText::PostReconstructNode()
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{
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Super::PostReconstructNode();
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// We need to upgrade any non-connected argument pins with valid literal text data to use a "Make Literal Text" node as an input (argument pins used to be PC_Text and they're now PC_Wildcard)
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if (!IsTemplate())
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{
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// Make sure we're not dealing with a menu node
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UEdGraph* OuterGraph = GetGraph();
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if (OuterGraph && OuterGraph->Schema)
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{
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int32 NumPinsFixedUp = 0;
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const UEdGraphPin* FormatPin = GetFormatPin();
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for (UEdGraphPin* CurrentPin : Pins)
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{
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if (CurrentPin != FormatPin && CurrentPin->Direction == EGPD_Input && CurrentPin->LinkedTo.Num() == 0 && !CurrentPin->DefaultTextValue.IsEmpty())
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{
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// Create a new "Make Literal Text" function and add it to the graph
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const FVector2D SpawnLocation = FVector2D(NodePosX - 300, NodePosY + (60 * (NumPinsFixedUp + 1)));
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UK2Node_CallFunction* MakeLiteralText = FEdGraphSchemaAction_K2NewNode::SpawnNode<UK2Node_CallFunction>(
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GetGraph(),
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SpawnLocation,
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EK2NewNodeFlags::None,
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[](UK2Node_CallFunction* NewInstance)
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{
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NewInstance->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, MakeLiteralText)));
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}
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);
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// Set the new value and clear it on this pin to avoid it ever attempting this upgrade again (eg, if the "Make Literal Text" node was disconnected)
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UEdGraphPin* LiteralValuePin = MakeLiteralText->FindPinChecked(TEXT("Value"));
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LiteralValuePin->DefaultTextValue = CurrentPin->DefaultTextValue; // Note: Uses assignment rather than TrySetDefaultText to ensure we keep the existing localization identity
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CurrentPin->DefaultTextValue = FText::GetEmpty();
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// Connect the new node to the existing pin
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UEdGraphPin* LiteralReturnValuePin = MakeLiteralText->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue);
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GetSchema()->TryCreateConnection(LiteralReturnValuePin, CurrentPin);
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++NumPinsFixedUp;
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}
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// Potentially update an argument pin type
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SynchronizeArgumentPinType(CurrentPin);
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}
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if (NumPinsFixedUp > 0)
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{
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GetGraph()->NotifyNodeChanged(this);
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FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
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}
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}
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}
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}
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void UK2Node_FormatText::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
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{
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Super::ExpandNode(CompilerContext, SourceGraph);
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/**
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At the end of this, the UK2Node_FormatText will not be a part of the Blueprint, it merely handles connecting
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the other nodes into the Blueprint.
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*/
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const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
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// Create a "Make Array" node to compile the list of arguments into an array for the Format function being called
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UK2Node_MakeArray* MakeArrayNode = CompilerContext.SpawnIntermediateNode<UK2Node_MakeArray>(this, SourceGraph);
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MakeArrayNode->AllocateDefaultPins();
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CompilerContext.MessageLog.NotifyIntermediateObjectCreation(MakeArrayNode, this);
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UEdGraphPin* ArrayOut = MakeArrayNode->GetOutputPin();
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// This is the node that does all the Format work.
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UK2Node_CallFunction* CallFormatFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
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CallFormatFunction->SetFromFunction(UKismetTextLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Format)));
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CallFormatFunction->AllocateDefaultPins();
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CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallFormatFunction, this);
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// Connect the output of the "Make Array" pin to the function's "InArgs" pin
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ArrayOut->MakeLinkTo(CallFormatFunction->FindPinChecked(TEXT("InArgs")));
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// This will set the "Make Array" node's type, only works if one pin is connected.
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MakeArrayNode->PinConnectionListChanged(ArrayOut);
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// For each argument, we will need to add in a "Make Struct" node.
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for(int32 ArgIdx = 0; ArgIdx < PinNames.Num(); ++ArgIdx)
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{
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UEdGraphPin* ArgumentPin = FindArgumentPin(PinNames[ArgIdx]);
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static UScriptStruct* FormatArgumentDataStruct = FindObjectChecked<UScriptStruct>(FindObjectChecked<UPackage>(nullptr, TEXT("/Script/Engine")), TEXT("FormatArgumentData"));
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// Spawn a "Make Struct" node to create the struct needed for formatting the text.
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UK2Node_MakeStruct* MakeFormatArgumentDataStruct = CompilerContext.SpawnIntermediateNode<UK2Node_MakeStruct>(this, SourceGraph);
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MakeFormatArgumentDataStruct->StructType = FormatArgumentDataStruct;
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MakeFormatArgumentDataStruct->AllocateDefaultPins();
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MakeFormatArgumentDataStruct->bMadeAfterOverridePinRemoval = true;
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CompilerContext.MessageLog.NotifyIntermediateObjectCreation(MakeFormatArgumentDataStruct, this);
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// Set the struct's "ArgumentName" pin literal to be the argument pin's name.
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MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentName)), ArgumentPin->PinName.ToString());
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UEdGraphPin* ArgumentTypePin = MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueType));
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// Move the connection of the argument pin to the correct argument value pin, and also set the correct argument type based on the pin that was hooked up.
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if (ArgumentPin->LinkedTo.Num() > 0)
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{
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const FName& ArgumentPinCategory = ArgumentPin->PinType.PinCategory;
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// Adds an implicit conversion node to this argument based on its function and pin name
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auto AddConversionNode = [&](const FName FuncName, const TCHAR* PinName)
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{
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// Set the default value if there was something passed in, or default to "Text"
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MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text"));
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// Spawn conversion node based on the given function name
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UK2Node_CallFunction* ToTextFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
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ToTextFunction->SetFromFunction(UKismetTextLibrary::StaticClass()->FindFunctionByName(FuncName));
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ToTextFunction->AllocateDefaultPins();
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CompilerContext.MessageLog.NotifyIntermediateObjectCreation(ToTextFunction, this);
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CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *ToTextFunction->FindPinChecked(PinName));
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ToTextFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue)));
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};
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if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Int)
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{
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MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int"));
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// Need a manual cast from int -> int64
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UK2Node_CallFunction* CallFloatToDoubleFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
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CallFloatToDoubleFunction->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetMathLibrary, Conv_IntToInt64)));
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CallFloatToDoubleFunction->AllocateDefaultPins();
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CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallFloatToDoubleFunction, this);
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// Move the byte output pin to the input pin of the conversion node
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CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *CallFloatToDoubleFunction->FindPinChecked(TEXT("InInt")));
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// Connect the int output pin to the argument value
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CallFloatToDoubleFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt)));
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}
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else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Real)
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{
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if (ArgumentPin->PinType.PinSubCategory == UEdGraphSchema_K2::PC_Float)
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{
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MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Float"));
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CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueFloat)));
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}
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else if (ArgumentPin->PinType.PinSubCategory == UEdGraphSchema_K2::PC_Double)
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{
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MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Double"));
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CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueDouble)));
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}
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else
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{
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check(false);
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}
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}
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else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Int64)
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{
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MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int64"));
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CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt)));
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}
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else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Text)
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{
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MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text"));
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CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue)));
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}
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else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Byte && !ArgumentPin->PinType.PinSubCategoryObject.IsValid())
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{
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MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int"));
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// Need a manual cast from byte -> int
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UK2Node_CallFunction* CallByteToIntFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
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CallByteToIntFunction->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetMathLibrary, Conv_ByteToInt64)));
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CallByteToIntFunction->AllocateDefaultPins();
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CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallByteToIntFunction, this);
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// Move the byte output pin to the input pin of the conversion node
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CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *CallByteToIntFunction->FindPinChecked(TEXT("InByte")));
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// Connect the int output pin to the argument value
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CallByteToIntFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt)));
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}
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else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Byte || ArgumentPinCategory == UEdGraphSchema_K2::PC_Enum)
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{
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static UEnum* TextGenderEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Engine.ETextGender"), /*ExactClass*/true);
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if (ArgumentPin->PinType.PinSubCategoryObject == TextGenderEnum)
|
|
{
|
|
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Gender"));
|
|
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueGender)));
|
|
}
|
|
}
|
|
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Boolean)
|
|
{
|
|
AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_BoolToText), TEXT("InBool"));
|
|
}
|
|
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Name)
|
|
{
|
|
AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_NameToText), TEXT("InName"));
|
|
}
|
|
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_String)
|
|
{
|
|
AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_StringToText), TEXT("InString"));
|
|
}
|
|
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Object)
|
|
{
|
|
AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_ObjectToText), TEXT("InObj"));
|
|
}
|
|
else
|
|
{
|
|
// Unexpected pin type!
|
|
CompilerContext.MessageLog.Error(*FText::Format(LOCTEXT("Error_UnexpectedPinType", "Pin '{0}' has an unexpected type: {1}"), FText::FromName(PinNames[ArgIdx]), FText::FromName(ArgumentPinCategory)).ToString());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No connected pin - just default to an empty text
|
|
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text"));
|
|
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultText(*MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue)), FText::GetEmpty());
|
|
}
|
|
|
|
// The "Make Array" node already has one pin available, so don't create one for ArgIdx == 0
|
|
if(ArgIdx > 0)
|
|
{
|
|
MakeArrayNode->AddInputPin();
|
|
}
|
|
|
|
// Find the input pin on the "Make Array" node by index.
|
|
const FString PinName = FString::Printf(TEXT("[%d]"), ArgIdx);
|
|
UEdGraphPin* InputPin = MakeArrayNode->FindPinChecked(PinName);
|
|
|
|
// Find the output for the pin's "Make Struct" node and link it to the corresponding pin on the "Make Array" node.
|
|
FindOutputStructPinChecked(MakeFormatArgumentDataStruct)->MakeLinkTo(InputPin);
|
|
}
|
|
|
|
// Move connection of FormatText's "Result" pin to the call function's return value pin.
|
|
CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(TEXT("Result")), *CallFormatFunction->GetReturnValuePin());
|
|
// Move connection of FormatText's "Format" pin to the call function's "InPattern" pin
|
|
CompilerContext.MovePinLinksToIntermediate(*GetFormatPin(), *CallFormatFunction->FindPinChecked(TEXT("InPattern")));
|
|
|
|
BreakAllNodeLinks();
|
|
}
|
|
|
|
UEdGraphPin* UK2Node_FormatText::FindArgumentPin(const FName InPinName) const
|
|
{
|
|
const UEdGraphPin* FormatPin = GetFormatPin();
|
|
for (UEdGraphPin* Pin : Pins)
|
|
{
|
|
if( Pin != FormatPin && Pin->Direction != EGPD_Output && Pin->PinName.ToString().Equals(InPinName.ToString(), ESearchCase::CaseSensitive) )
|
|
{
|
|
return Pin;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
UK2Node::ERedirectType UK2Node_FormatText::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
|
|
{
|
|
ERedirectType RedirectType = ERedirectType_None;
|
|
|
|
// if the pin names do match
|
|
if (NewPin->PinName.ToString().Equals(OldPin->PinName.ToString(), ESearchCase::CaseSensitive))
|
|
{
|
|
// Make sure we're not dealing with a menu node
|
|
UEdGraph* OuterGraph = GetGraph();
|
|
if( OuterGraph && OuterGraph->Schema )
|
|
{
|
|
const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
|
|
if( !K2Schema || K2Schema->IsSelfPin(*NewPin) || K2Schema->ArePinTypesCompatible(OldPin->PinType, NewPin->PinType) )
|
|
{
|
|
RedirectType = ERedirectType_Name;
|
|
}
|
|
else
|
|
{
|
|
RedirectType = ERedirectType_None;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// try looking for a redirect if it's a K2 node
|
|
if (UK2Node* Node = Cast<UK2Node>(NewPin->GetOwningNode()))
|
|
{
|
|
// if you don't have matching pin, now check if there is any redirect param set
|
|
TArray<FString> OldPinNames;
|
|
GetRedirectPinNames(*OldPin, OldPinNames);
|
|
|
|
FName NewPinName;
|
|
RedirectType = ShouldRedirectParam(OldPinNames, /*out*/ NewPinName, Node);
|
|
|
|
// make sure they match
|
|
if ((RedirectType != ERedirectType_None) && (!NewPin->PinName.ToString().Equals(NewPinName.ToString(), ESearchCase::CaseSensitive)))
|
|
{
|
|
RedirectType = ERedirectType_None;
|
|
}
|
|
}
|
|
}
|
|
|
|
return RedirectType;
|
|
}
|
|
|
|
bool UK2Node_FormatText::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
|
|
{
|
|
// Argument input pins may only be connected to Byte, Integer, Float, Text, and ETextGender pins...
|
|
const UEdGraphPin* FormatPin = GetFormatPin();
|
|
if (MyPin != FormatPin && MyPin->Direction == EGPD_Input)
|
|
{
|
|
const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
|
|
const FName& OtherPinCategory = OtherPin->PinType.PinCategory;
|
|
|
|
bool bIsValidType = false;
|
|
if (OtherPinCategory == UEdGraphSchema_K2::PC_Int || OtherPinCategory == UEdGraphSchema_K2::PC_Real || OtherPinCategory == UEdGraphSchema_K2::PC_Text ||
|
|
(OtherPinCategory == UEdGraphSchema_K2::PC_Byte && !OtherPin->PinType.PinSubCategoryObject.IsValid()) ||
|
|
OtherPinCategory == UEdGraphSchema_K2::PC_Boolean || OtherPinCategory == UEdGraphSchema_K2::PC_String || OtherPinCategory == UEdGraphSchema_K2::PC_Name || OtherPinCategory == UEdGraphSchema_K2::PC_Object ||
|
|
OtherPinCategory == UEdGraphSchema_K2::PC_Wildcard || OtherPinCategory == UEdGraphSchema_K2::PC_Int64)
|
|
{
|
|
bIsValidType = true;
|
|
}
|
|
else if (OtherPinCategory == UEdGraphSchema_K2::PC_Byte || OtherPinCategory == UEdGraphSchema_K2::PC_Enum)
|
|
{
|
|
static UEnum* TextGenderEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Engine.ETextGender"), /*ExactClass*/true);
|
|
if (OtherPin->PinType.PinSubCategoryObject == TextGenderEnum)
|
|
{
|
|
bIsValidType = true;
|
|
}
|
|
}
|
|
|
|
if (!bIsValidType)
|
|
{
|
|
OutReason = LOCTEXT("Error_InvalidArgumentType", "Format arguments may only be Byte, Integer, Int64, Float, Double, Text, String, Name, Boolean, Object, Wildcard or ETextGender.").ToString();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return Super::IsConnectionDisallowed(MyPin, OtherPin, OutReason);
|
|
}
|
|
|
|
FText UK2Node_FormatText::GetArgumentName(int32 InIndex) const
|
|
{
|
|
if (InIndex < PinNames.Num())
|
|
{
|
|
return FText::FromName(PinNames[InIndex]);
|
|
}
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
void UK2Node_FormatText::AddArgumentPin()
|
|
{
|
|
const FScopedTransaction Transaction( NSLOCTEXT("Kismet", "AddArgumentPin", "Add Argument Pin") );
|
|
Modify();
|
|
|
|
const FName PinName(GetUniquePinName());
|
|
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, PinName);
|
|
PinNames.Add(PinName);
|
|
|
|
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
|
|
GetGraph()->NotifyNodeChanged(this);
|
|
}
|
|
|
|
void UK2Node_FormatText::RemoveArgument(int32 InIndex)
|
|
{
|
|
const FScopedTransaction Transaction( NSLOCTEXT("Kismet", "RemoveArgumentPin", "Remove Argument Pin") );
|
|
Modify();
|
|
|
|
if (UEdGraphPin* ArgumentPin = FindArgumentPin(PinNames[InIndex]))
|
|
{
|
|
Pins.Remove(ArgumentPin);
|
|
ArgumentPin->MarkAsGarbage();
|
|
}
|
|
PinNames.RemoveAt(InIndex);
|
|
|
|
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
|
|
GetGraph()->NotifyNodeChanged(this);
|
|
}
|
|
|
|
void UK2Node_FormatText::SetArgumentName(int32 InIndex, FName InName)
|
|
{
|
|
PinNames[InIndex] = InName;
|
|
|
|
ReconstructNode();
|
|
|
|
FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
|
|
}
|
|
|
|
void UK2Node_FormatText::SwapArguments(int32 InIndexA, int32 InIndexB)
|
|
{
|
|
check(InIndexA < PinNames.Num());
|
|
check(InIndexB < PinNames.Num());
|
|
PinNames.Swap(InIndexA, InIndexB);
|
|
|
|
ReconstructNode();
|
|
GetGraph()->NotifyNodeChanged(this);
|
|
|
|
FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
|
|
}
|
|
|
|
UEdGraphPin* UK2Node_FormatText::GetFormatPin() const
|
|
{
|
|
if (!CachedFormatPin)
|
|
{
|
|
const_cast<UK2Node_FormatText*>(this)->CachedFormatPin = FindPinChecked(FFormatTextNodeHelper::GetFormatPinName());
|
|
}
|
|
return CachedFormatPin;
|
|
}
|
|
|
|
void UK2Node_FormatText::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
|
|
{
|
|
// actions get registered under specific object-keys; the idea is that
|
|
// actions might have to be updated (or deleted) if their object-key is
|
|
// mutated (or removed)... here we use the node's class (so if the node
|
|
// type disappears, then the action should go with it)
|
|
UClass* ActionKey = GetClass();
|
|
// to keep from needlessly instantiating a UBlueprintNodeSpawner, first
|
|
// check to make sure that the registrar is looking for actions of this type
|
|
// (could be regenerating actions for a specific asset, and therefore the
|
|
// registrar would only accept actions corresponding to that asset)
|
|
if (ActionRegistrar.IsOpenForRegistration(ActionKey))
|
|
{
|
|
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
|
|
check(NodeSpawner != nullptr);
|
|
|
|
ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner);
|
|
}
|
|
}
|
|
|
|
FText UK2Node_FormatText::GetMenuCategory() const
|
|
{
|
|
return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Text);
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|