Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FormatText.cpp
2025-05-18 13:04:45 +08:00

702 lines
26 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_FormatText.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintNodeSpawner.h"
#include "Containers/EnumAsByte.h"
#include "Containers/UnrealString.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphSchema.h"
#include "EdGraphSchema_K2.h"
#include "EdGraphSchema_K2_Actions.h"
#include "EditorCategoryUtils.h"
#include "Engine/Blueprint.h"
#include "HAL/PlatformCrt.h"
#include "Internationalization/Internationalization.h"
#include "K2Node_CallFunction.h"
#include "K2Node_MakeArray.h"
#include "K2Node_MakeStruct.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Kismet/KismetTextLibrary.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/CompilerResultsLog.h"
#include "KismetCompiler.h"
#include "Math/Vector2D.h"
#include "Misc/AssertionMacros.h"
#include "Misc/CString.h"
#include "ScopedTransaction.h"
#include "Templates/Casts.h"
#include "Templates/SubclassOf.h"
#include "UObject/Class.h"
#include "UObject/ObjectPtr.h"
#include "UObject/Package.h"
#include "UObject/UnrealNames.h"
#include "UObject/UnrealType.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#define LOCTEXT_NAMESPACE "K2Node_FormatText"
/////////////////////////////////////////////////////
// UK2Node_FormatText
struct FFormatTextNodeHelper
{
static const FName FormatPinName;
static const FName GetFormatPinName()
{
return FormatPinName;
}
};
const FName FFormatTextNodeHelper::FormatPinName(TEXT("Format"));
UK2Node_FormatText::UK2Node_FormatText(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, CachedFormatPin(NULL)
{
NodeTooltip = LOCTEXT("NodeTooltip", "Builds a formatted string using available format argument values.\n \u2022 Use {} to denote format arguments.\n \u2022 Argument types may be Byte, Integer, Float, Text, String, Name, Boolean, Object or ETextGender.");
}
void UK2Node_FormatText::AllocateDefaultPins()
{
Super::AllocateDefaultPins();
CachedFormatPin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Text, FFormatTextNodeHelper::GetFormatPinName());
CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Text, TEXT("Result"));
for (const FName& PinName : PinNames)
{
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, PinName);
}
}
void UK2Node_FormatText::SynchronizeArgumentPinType(UEdGraphPin* Pin)
{
const UEdGraphPin* FormatPin = GetFormatPin();
if (Pin != FormatPin && Pin->Direction == EGPD_Input)
{
const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
bool bPinTypeChanged = false;
if (Pin->LinkedTo.Num() == 0)
{
static const FEdGraphPinType WildcardPinType = FEdGraphPinType(UEdGraphSchema_K2::PC_Wildcard, NAME_None, nullptr, EPinContainerType::None, false, FEdGraphTerminalType());
// Ensure wildcard
if (Pin->PinType != WildcardPinType)
{
Pin->PinType = WildcardPinType;
bPinTypeChanged = true;
}
}
else
{
UEdGraphPin* ArgumentSourcePin = Pin->LinkedTo[0];
// Take the type of the connected pin
if (Pin->PinType != ArgumentSourcePin->PinType)
{
Pin->PinType = ArgumentSourcePin->PinType;
bPinTypeChanged = true;
}
}
if (bPinTypeChanged)
{
// Let the graph know to refresh
GetGraph()->NotifyNodeChanged(this);
UBlueprint* Blueprint = GetBlueprint();
if (!Blueprint->bBeingCompiled)
{
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
}
}
FText UK2Node_FormatText::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("FormatText_Title", "Format Text");
}
FText UK2Node_FormatText::GetPinDisplayName(const UEdGraphPin* Pin) const
{
return FText::FromName(Pin->PinName);
}
FName UK2Node_FormatText::GetUniquePinName()
{
FName NewPinName;
int32 i = 0;
while (true)
{
NewPinName = *FString::FromInt(i++);
if (!FindPin(NewPinName))
{
break;
}
}
return NewPinName;
}
void UK2Node_FormatText::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None);
if (PropertyName == GET_MEMBER_NAME_CHECKED(UK2Node_FormatText, PinNames))
{
ReconstructNode();
}
Super::PostEditChangeProperty(PropertyChangedEvent);
GetGraph()->NotifyNodeChanged(this);
}
void UK2Node_FormatText::PinConnectionListChanged(UEdGraphPin* Pin)
{
UEdGraphPin* FormatPin = GetFormatPin();
Modify();
// Clear all pins.
if(Pin == FormatPin && !FormatPin->DefaultTextValue.IsEmpty())
{
PinNames.Empty();
GetSchema()->TrySetDefaultText(*FormatPin, FText::GetEmpty());
bool bRemoved = false;
for(auto It = Pins.CreateConstIterator(); It; ++It)
{
UEdGraphPin* CheckPin = *It;
if(CheckPin != FormatPin && CheckPin->Direction == EGPD_Input)
{
CheckPin->Modify();
CheckPin->MarkAsGarbage();
Pins.Remove(CheckPin);
bRemoved = true;
--It;
}
}
if (bRemoved)
{
GetGraph()->NotifyNodeChanged(this);
}
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
}
// Potentially update an argument pin type
SynchronizeArgumentPinType(Pin);
}
void UK2Node_FormatText::PinDefaultValueChanged(UEdGraphPin* Pin)
{
const UEdGraphPin* FormatPin = GetFormatPin();
if(Pin == FormatPin && FormatPin->LinkedTo.Num() == 0)
{
TArray< FString > ArgumentParams;
FText::GetFormatPatternParameters(FormatPin->DefaultTextValue, ArgumentParams);
PinNames.Reset();
for (const FString& Param : ArgumentParams)
{
const FName ParamName(*Param);
if (!FindArgumentPin(ParamName))
{
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, ParamName);
}
PinNames.Add(ParamName);
}
for (auto It = Pins.CreateIterator(); It; ++It)
{
UEdGraphPin* CheckPin = *It;
if (CheckPin != FormatPin && CheckPin->Direction == EGPD_Input)
{
const bool bIsValidArgPin = ArgumentParams.ContainsByPredicate([&CheckPin](const FString& InPinName)
{
return InPinName.Equals(CheckPin->PinName.ToString(), ESearchCase::CaseSensitive);
});
if(!bIsValidArgPin)
{
CheckPin->MarkAsGarbage();
It.RemoveCurrent();
}
}
}
GetGraph()->NotifyNodeChanged(this);
}
}
void UK2Node_FormatText::PinTypeChanged(UEdGraphPin* Pin)
{
// Potentially update an argument pin type
SynchronizeArgumentPinType(Pin);
Super::PinTypeChanged(Pin);
}
FText UK2Node_FormatText::GetTooltipText() const
{
return NodeTooltip;
}
UEdGraphPin* FindOutputStructPinChecked(UEdGraphNode* Node)
{
check(NULL != Node);
UEdGraphPin* OutputPin = NULL;
for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex)
{
UEdGraphPin* Pin = Node->Pins[PinIndex];
if (Pin && (EGPD_Output == Pin->Direction))
{
OutputPin = Pin;
break;
}
}
check(NULL != OutputPin);
return OutputPin;
}
void UK2Node_FormatText::PostReconstructNode()
{
Super::PostReconstructNode();
// We need to upgrade any non-connected argument pins with valid literal text data to use a "Make Literal Text" node as an input (argument pins used to be PC_Text and they're now PC_Wildcard)
if (!IsTemplate())
{
// Make sure we're not dealing with a menu node
UEdGraph* OuterGraph = GetGraph();
if (OuterGraph && OuterGraph->Schema)
{
int32 NumPinsFixedUp = 0;
const UEdGraphPin* FormatPin = GetFormatPin();
for (UEdGraphPin* CurrentPin : Pins)
{
if (CurrentPin != FormatPin && CurrentPin->Direction == EGPD_Input && CurrentPin->LinkedTo.Num() == 0 && !CurrentPin->DefaultTextValue.IsEmpty())
{
// Create a new "Make Literal Text" function and add it to the graph
const FVector2D SpawnLocation = FVector2D(NodePosX - 300, NodePosY + (60 * (NumPinsFixedUp + 1)));
UK2Node_CallFunction* MakeLiteralText = FEdGraphSchemaAction_K2NewNode::SpawnNode<UK2Node_CallFunction>(
GetGraph(),
SpawnLocation,
EK2NewNodeFlags::None,
[](UK2Node_CallFunction* NewInstance)
{
NewInstance->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, MakeLiteralText)));
}
);
// Set the new value and clear it on this pin to avoid it ever attempting this upgrade again (eg, if the "Make Literal Text" node was disconnected)
UEdGraphPin* LiteralValuePin = MakeLiteralText->FindPinChecked(TEXT("Value"));
LiteralValuePin->DefaultTextValue = CurrentPin->DefaultTextValue; // Note: Uses assignment rather than TrySetDefaultText to ensure we keep the existing localization identity
CurrentPin->DefaultTextValue = FText::GetEmpty();
// Connect the new node to the existing pin
UEdGraphPin* LiteralReturnValuePin = MakeLiteralText->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue);
GetSchema()->TryCreateConnection(LiteralReturnValuePin, CurrentPin);
++NumPinsFixedUp;
}
// Potentially update an argument pin type
SynchronizeArgumentPinType(CurrentPin);
}
if (NumPinsFixedUp > 0)
{
GetGraph()->NotifyNodeChanged(this);
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
}
}
}
}
void UK2Node_FormatText::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
Super::ExpandNode(CompilerContext, SourceGraph);
/**
At the end of this, the UK2Node_FormatText will not be a part of the Blueprint, it merely handles connecting
the other nodes into the Blueprint.
*/
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
// Create a "Make Array" node to compile the list of arguments into an array for the Format function being called
UK2Node_MakeArray* MakeArrayNode = CompilerContext.SpawnIntermediateNode<UK2Node_MakeArray>(this, SourceGraph);
MakeArrayNode->AllocateDefaultPins();
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(MakeArrayNode, this);
UEdGraphPin* ArrayOut = MakeArrayNode->GetOutputPin();
// This is the node that does all the Format work.
UK2Node_CallFunction* CallFormatFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
CallFormatFunction->SetFromFunction(UKismetTextLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Format)));
CallFormatFunction->AllocateDefaultPins();
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallFormatFunction, this);
// Connect the output of the "Make Array" pin to the function's "InArgs" pin
ArrayOut->MakeLinkTo(CallFormatFunction->FindPinChecked(TEXT("InArgs")));
// This will set the "Make Array" node's type, only works if one pin is connected.
MakeArrayNode->PinConnectionListChanged(ArrayOut);
// For each argument, we will need to add in a "Make Struct" node.
for(int32 ArgIdx = 0; ArgIdx < PinNames.Num(); ++ArgIdx)
{
UEdGraphPin* ArgumentPin = FindArgumentPin(PinNames[ArgIdx]);
static UScriptStruct* FormatArgumentDataStruct = FindObjectChecked<UScriptStruct>(FindObjectChecked<UPackage>(nullptr, TEXT("/Script/Engine")), TEXT("FormatArgumentData"));
// Spawn a "Make Struct" node to create the struct needed for formatting the text.
UK2Node_MakeStruct* MakeFormatArgumentDataStruct = CompilerContext.SpawnIntermediateNode<UK2Node_MakeStruct>(this, SourceGraph);
MakeFormatArgumentDataStruct->StructType = FormatArgumentDataStruct;
MakeFormatArgumentDataStruct->AllocateDefaultPins();
MakeFormatArgumentDataStruct->bMadeAfterOverridePinRemoval = true;
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(MakeFormatArgumentDataStruct, this);
// Set the struct's "ArgumentName" pin literal to be the argument pin's name.
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentName)), ArgumentPin->PinName.ToString());
UEdGraphPin* ArgumentTypePin = MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueType));
// Move the connection of the argument pin to the correct argument value pin, and also set the correct argument type based on the pin that was hooked up.
if (ArgumentPin->LinkedTo.Num() > 0)
{
const FName& ArgumentPinCategory = ArgumentPin->PinType.PinCategory;
// Adds an implicit conversion node to this argument based on its function and pin name
auto AddConversionNode = [&](const FName FuncName, const TCHAR* PinName)
{
// Set the default value if there was something passed in, or default to "Text"
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text"));
// Spawn conversion node based on the given function name
UK2Node_CallFunction* ToTextFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
ToTextFunction->SetFromFunction(UKismetTextLibrary::StaticClass()->FindFunctionByName(FuncName));
ToTextFunction->AllocateDefaultPins();
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(ToTextFunction, this);
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *ToTextFunction->FindPinChecked(PinName));
ToTextFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue)));
};
if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Int)
{
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int"));
// Need a manual cast from int -> int64
UK2Node_CallFunction* CallFloatToDoubleFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
CallFloatToDoubleFunction->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetMathLibrary, Conv_IntToInt64)));
CallFloatToDoubleFunction->AllocateDefaultPins();
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallFloatToDoubleFunction, this);
// Move the byte output pin to the input pin of the conversion node
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *CallFloatToDoubleFunction->FindPinChecked(TEXT("InInt")));
// Connect the int output pin to the argument value
CallFloatToDoubleFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt)));
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Real)
{
if (ArgumentPin->PinType.PinSubCategory == UEdGraphSchema_K2::PC_Float)
{
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Float"));
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueFloat)));
}
else if (ArgumentPin->PinType.PinSubCategory == UEdGraphSchema_K2::PC_Double)
{
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Double"));
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueDouble)));
}
else
{
check(false);
}
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Int64)
{
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int64"));
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt)));
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Text)
{
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text"));
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue)));
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Byte && !ArgumentPin->PinType.PinSubCategoryObject.IsValid())
{
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int"));
// Need a manual cast from byte -> int
UK2Node_CallFunction* CallByteToIntFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
CallByteToIntFunction->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetMathLibrary, Conv_ByteToInt64)));
CallByteToIntFunction->AllocateDefaultPins();
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallByteToIntFunction, this);
// Move the byte output pin to the input pin of the conversion node
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *CallByteToIntFunction->FindPinChecked(TEXT("InByte")));
// Connect the int output pin to the argument value
CallByteToIntFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt)));
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Byte || ArgumentPinCategory == UEdGraphSchema_K2::PC_Enum)
{
static UEnum* TextGenderEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Engine.ETextGender"), /*ExactClass*/true);
if (ArgumentPin->PinType.PinSubCategoryObject == TextGenderEnum)
{
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Gender"));
CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueGender)));
}
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Boolean)
{
AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_BoolToText), TEXT("InBool"));
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Name)
{
AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_NameToText), TEXT("InName"));
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_String)
{
AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_StringToText), TEXT("InString"));
}
else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Object)
{
AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_ObjectToText), TEXT("InObj"));
}
else
{
// Unexpected pin type!
CompilerContext.MessageLog.Error(*FText::Format(LOCTEXT("Error_UnexpectedPinType", "Pin '{0}' has an unexpected type: {1}"), FText::FromName(PinNames[ArgIdx]), FText::FromName(ArgumentPinCategory)).ToString());
}
}
else
{
// No connected pin - just default to an empty text
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text"));
MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultText(*MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue)), FText::GetEmpty());
}
// The "Make Array" node already has one pin available, so don't create one for ArgIdx == 0
if(ArgIdx > 0)
{
MakeArrayNode->AddInputPin();
}
// Find the input pin on the "Make Array" node by index.
const FString PinName = FString::Printf(TEXT("[%d]"), ArgIdx);
UEdGraphPin* InputPin = MakeArrayNode->FindPinChecked(PinName);
// Find the output for the pin's "Make Struct" node and link it to the corresponding pin on the "Make Array" node.
FindOutputStructPinChecked(MakeFormatArgumentDataStruct)->MakeLinkTo(InputPin);
}
// Move connection of FormatText's "Result" pin to the call function's return value pin.
CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(TEXT("Result")), *CallFormatFunction->GetReturnValuePin());
// Move connection of FormatText's "Format" pin to the call function's "InPattern" pin
CompilerContext.MovePinLinksToIntermediate(*GetFormatPin(), *CallFormatFunction->FindPinChecked(TEXT("InPattern")));
BreakAllNodeLinks();
}
UEdGraphPin* UK2Node_FormatText::FindArgumentPin(const FName InPinName) const
{
const UEdGraphPin* FormatPin = GetFormatPin();
for (UEdGraphPin* Pin : Pins)
{
if( Pin != FormatPin && Pin->Direction != EGPD_Output && Pin->PinName.ToString().Equals(InPinName.ToString(), ESearchCase::CaseSensitive) )
{
return Pin;
}
}
return nullptr;
}
UK2Node::ERedirectType UK2Node_FormatText::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
{
ERedirectType RedirectType = ERedirectType_None;
// if the pin names do match
if (NewPin->PinName.ToString().Equals(OldPin->PinName.ToString(), ESearchCase::CaseSensitive))
{
// Make sure we're not dealing with a menu node
UEdGraph* OuterGraph = GetGraph();
if( OuterGraph && OuterGraph->Schema )
{
const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
if( !K2Schema || K2Schema->IsSelfPin(*NewPin) || K2Schema->ArePinTypesCompatible(OldPin->PinType, NewPin->PinType) )
{
RedirectType = ERedirectType_Name;
}
else
{
RedirectType = ERedirectType_None;
}
}
}
else
{
// try looking for a redirect if it's a K2 node
if (UK2Node* Node = Cast<UK2Node>(NewPin->GetOwningNode()))
{
// if you don't have matching pin, now check if there is any redirect param set
TArray<FString> OldPinNames;
GetRedirectPinNames(*OldPin, OldPinNames);
FName NewPinName;
RedirectType = ShouldRedirectParam(OldPinNames, /*out*/ NewPinName, Node);
// make sure they match
if ((RedirectType != ERedirectType_None) && (!NewPin->PinName.ToString().Equals(NewPinName.ToString(), ESearchCase::CaseSensitive)))
{
RedirectType = ERedirectType_None;
}
}
}
return RedirectType;
}
bool UK2Node_FormatText::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
{
// Argument input pins may only be connected to Byte, Integer, Float, Text, and ETextGender pins...
const UEdGraphPin* FormatPin = GetFormatPin();
if (MyPin != FormatPin && MyPin->Direction == EGPD_Input)
{
const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
const FName& OtherPinCategory = OtherPin->PinType.PinCategory;
bool bIsValidType = false;
if (OtherPinCategory == UEdGraphSchema_K2::PC_Int || OtherPinCategory == UEdGraphSchema_K2::PC_Real || OtherPinCategory == UEdGraphSchema_K2::PC_Text ||
(OtherPinCategory == UEdGraphSchema_K2::PC_Byte && !OtherPin->PinType.PinSubCategoryObject.IsValid()) ||
OtherPinCategory == UEdGraphSchema_K2::PC_Boolean || OtherPinCategory == UEdGraphSchema_K2::PC_String || OtherPinCategory == UEdGraphSchema_K2::PC_Name || OtherPinCategory == UEdGraphSchema_K2::PC_Object ||
OtherPinCategory == UEdGraphSchema_K2::PC_Wildcard || OtherPinCategory == UEdGraphSchema_K2::PC_Int64)
{
bIsValidType = true;
}
else if (OtherPinCategory == UEdGraphSchema_K2::PC_Byte || OtherPinCategory == UEdGraphSchema_K2::PC_Enum)
{
static UEnum* TextGenderEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Engine.ETextGender"), /*ExactClass*/true);
if (OtherPin->PinType.PinSubCategoryObject == TextGenderEnum)
{
bIsValidType = true;
}
}
if (!bIsValidType)
{
OutReason = LOCTEXT("Error_InvalidArgumentType", "Format arguments may only be Byte, Integer, Int64, Float, Double, Text, String, Name, Boolean, Object, Wildcard or ETextGender.").ToString();
return true;
}
}
return Super::IsConnectionDisallowed(MyPin, OtherPin, OutReason);
}
FText UK2Node_FormatText::GetArgumentName(int32 InIndex) const
{
if (InIndex < PinNames.Num())
{
return FText::FromName(PinNames[InIndex]);
}
return FText::GetEmpty();
}
void UK2Node_FormatText::AddArgumentPin()
{
const FScopedTransaction Transaction( NSLOCTEXT("Kismet", "AddArgumentPin", "Add Argument Pin") );
Modify();
const FName PinName(GetUniquePinName());
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, PinName);
PinNames.Add(PinName);
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
GetGraph()->NotifyNodeChanged(this);
}
void UK2Node_FormatText::RemoveArgument(int32 InIndex)
{
const FScopedTransaction Transaction( NSLOCTEXT("Kismet", "RemoveArgumentPin", "Remove Argument Pin") );
Modify();
if (UEdGraphPin* ArgumentPin = FindArgumentPin(PinNames[InIndex]))
{
Pins.Remove(ArgumentPin);
ArgumentPin->MarkAsGarbage();
}
PinNames.RemoveAt(InIndex);
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
GetGraph()->NotifyNodeChanged(this);
}
void UK2Node_FormatText::SetArgumentName(int32 InIndex, FName InName)
{
PinNames[InIndex] = InName;
ReconstructNode();
FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
}
void UK2Node_FormatText::SwapArguments(int32 InIndexA, int32 InIndexB)
{
check(InIndexA < PinNames.Num());
check(InIndexB < PinNames.Num());
PinNames.Swap(InIndexA, InIndexB);
ReconstructNode();
GetGraph()->NotifyNodeChanged(this);
FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
}
UEdGraphPin* UK2Node_FormatText::GetFormatPin() const
{
if (!CachedFormatPin)
{
const_cast<UK2Node_FormatText*>(this)->CachedFormatPin = FindPinChecked(FFormatTextNodeHelper::GetFormatPinName());
}
return CachedFormatPin;
}
void UK2Node_FormatText::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
// actions get registered under specific object-keys; the idea is that
// actions might have to be updated (or deleted) if their object-key is
// mutated (or removed)... here we use the node's class (so if the node
// type disappears, then the action should go with it)
UClass* ActionKey = GetClass();
// to keep from needlessly instantiating a UBlueprintNodeSpawner, first
// check to make sure that the registrar is looking for actions of this type
// (could be regenerating actions for a specific asset, and therefore the
// registrar would only accept actions corresponding to that asset)
if (ActionRegistrar.IsOpenForRegistration(ActionKey))
{
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
check(NodeSpawner != nullptr);
ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner);
}
}
FText UK2Node_FormatText::GetMenuCategory() const
{
return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Text);
}
#undef LOCTEXT_NAMESPACE