// Copyright Epic Games, Inc. All Rights Reserved. #include "K2Node_FormatText.h" #include "BlueprintActionDatabaseRegistrar.h" #include "BlueprintNodeSpawner.h" #include "Containers/EnumAsByte.h" #include "Containers/UnrealString.h" #include "EdGraph/EdGraph.h" #include "EdGraph/EdGraphSchema.h" #include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2_Actions.h" #include "EditorCategoryUtils.h" #include "Engine/Blueprint.h" #include "HAL/PlatformCrt.h" #include "Internationalization/Internationalization.h" #include "K2Node_CallFunction.h" #include "K2Node_MakeArray.h" #include "K2Node_MakeStruct.h" #include "Kismet/KismetMathLibrary.h" #include "Kismet/KismetSystemLibrary.h" #include "Kismet/KismetTextLibrary.h" #include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/CompilerResultsLog.h" #include "KismetCompiler.h" #include "Math/Vector2D.h" #include "Misc/AssertionMacros.h" #include "Misc/CString.h" #include "ScopedTransaction.h" #include "Templates/Casts.h" #include "Templates/SubclassOf.h" #include "UObject/Class.h" #include "UObject/ObjectPtr.h" #include "UObject/Package.h" #include "UObject/UnrealNames.h" #include "UObject/UnrealType.h" #include "UObject/WeakObjectPtr.h" #include "UObject/WeakObjectPtrTemplates.h" #define LOCTEXT_NAMESPACE "K2Node_FormatText" ///////////////////////////////////////////////////// // UK2Node_FormatText struct FFormatTextNodeHelper { static const FName FormatPinName; static const FName GetFormatPinName() { return FormatPinName; } }; const FName FFormatTextNodeHelper::FormatPinName(TEXT("Format")); UK2Node_FormatText::UK2Node_FormatText(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , CachedFormatPin(NULL) { NodeTooltip = LOCTEXT("NodeTooltip", "Builds a formatted string using available format argument values.\n \u2022 Use {} to denote format arguments.\n \u2022 Argument types may be Byte, Integer, Float, Text, String, Name, Boolean, Object or ETextGender."); } void UK2Node_FormatText::AllocateDefaultPins() { Super::AllocateDefaultPins(); CachedFormatPin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Text, FFormatTextNodeHelper::GetFormatPinName()); CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Text, TEXT("Result")); for (const FName& PinName : PinNames) { CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, PinName); } } void UK2Node_FormatText::SynchronizeArgumentPinType(UEdGraphPin* Pin) { const UEdGraphPin* FormatPin = GetFormatPin(); if (Pin != FormatPin && Pin->Direction == EGPD_Input) { const UEdGraphSchema_K2* K2Schema = Cast(GetSchema()); bool bPinTypeChanged = false; if (Pin->LinkedTo.Num() == 0) { static const FEdGraphPinType WildcardPinType = FEdGraphPinType(UEdGraphSchema_K2::PC_Wildcard, NAME_None, nullptr, EPinContainerType::None, false, FEdGraphTerminalType()); // Ensure wildcard if (Pin->PinType != WildcardPinType) { Pin->PinType = WildcardPinType; bPinTypeChanged = true; } } else { UEdGraphPin* ArgumentSourcePin = Pin->LinkedTo[0]; // Take the type of the connected pin if (Pin->PinType != ArgumentSourcePin->PinType) { Pin->PinType = ArgumentSourcePin->PinType; bPinTypeChanged = true; } } if (bPinTypeChanged) { // Let the graph know to refresh GetGraph()->NotifyNodeChanged(this); UBlueprint* Blueprint = GetBlueprint(); if (!Blueprint->bBeingCompiled) { FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint); } } } } FText UK2Node_FormatText::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("FormatText_Title", "Format Text"); } FText UK2Node_FormatText::GetPinDisplayName(const UEdGraphPin* Pin) const { return FText::FromName(Pin->PinName); } FName UK2Node_FormatText::GetUniquePinName() { FName NewPinName; int32 i = 0; while (true) { NewPinName = *FString::FromInt(i++); if (!FindPin(NewPinName)) { break; } } return NewPinName; } void UK2Node_FormatText::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) { const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None); if (PropertyName == GET_MEMBER_NAME_CHECKED(UK2Node_FormatText, PinNames)) { ReconstructNode(); } Super::PostEditChangeProperty(PropertyChangedEvent); GetGraph()->NotifyNodeChanged(this); } void UK2Node_FormatText::PinConnectionListChanged(UEdGraphPin* Pin) { UEdGraphPin* FormatPin = GetFormatPin(); Modify(); // Clear all pins. if(Pin == FormatPin && !FormatPin->DefaultTextValue.IsEmpty()) { PinNames.Empty(); GetSchema()->TrySetDefaultText(*FormatPin, FText::GetEmpty()); bool bRemoved = false; for(auto It = Pins.CreateConstIterator(); It; ++It) { UEdGraphPin* CheckPin = *It; if(CheckPin != FormatPin && CheckPin->Direction == EGPD_Input) { CheckPin->Modify(); CheckPin->MarkAsGarbage(); Pins.Remove(CheckPin); bRemoved = true; --It; } } if (bRemoved) { GetGraph()->NotifyNodeChanged(this); } FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint()); } // Potentially update an argument pin type SynchronizeArgumentPinType(Pin); } void UK2Node_FormatText::PinDefaultValueChanged(UEdGraphPin* Pin) { const UEdGraphPin* FormatPin = GetFormatPin(); if(Pin == FormatPin && FormatPin->LinkedTo.Num() == 0) { TArray< FString > ArgumentParams; FText::GetFormatPatternParameters(FormatPin->DefaultTextValue, ArgumentParams); PinNames.Reset(); for (const FString& Param : ArgumentParams) { const FName ParamName(*Param); if (!FindArgumentPin(ParamName)) { CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, ParamName); } PinNames.Add(ParamName); } for (auto It = Pins.CreateIterator(); It; ++It) { UEdGraphPin* CheckPin = *It; if (CheckPin != FormatPin && CheckPin->Direction == EGPD_Input) { const bool bIsValidArgPin = ArgumentParams.ContainsByPredicate([&CheckPin](const FString& InPinName) { return InPinName.Equals(CheckPin->PinName.ToString(), ESearchCase::CaseSensitive); }); if(!bIsValidArgPin) { CheckPin->MarkAsGarbage(); It.RemoveCurrent(); } } } GetGraph()->NotifyNodeChanged(this); } } void UK2Node_FormatText::PinTypeChanged(UEdGraphPin* Pin) { // Potentially update an argument pin type SynchronizeArgumentPinType(Pin); Super::PinTypeChanged(Pin); } FText UK2Node_FormatText::GetTooltipText() const { return NodeTooltip; } UEdGraphPin* FindOutputStructPinChecked(UEdGraphNode* Node) { check(NULL != Node); UEdGraphPin* OutputPin = NULL; for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex) { UEdGraphPin* Pin = Node->Pins[PinIndex]; if (Pin && (EGPD_Output == Pin->Direction)) { OutputPin = Pin; break; } } check(NULL != OutputPin); return OutputPin; } void UK2Node_FormatText::PostReconstructNode() { Super::PostReconstructNode(); // We need to upgrade any non-connected argument pins with valid literal text data to use a "Make Literal Text" node as an input (argument pins used to be PC_Text and they're now PC_Wildcard) if (!IsTemplate()) { // Make sure we're not dealing with a menu node UEdGraph* OuterGraph = GetGraph(); if (OuterGraph && OuterGraph->Schema) { int32 NumPinsFixedUp = 0; const UEdGraphPin* FormatPin = GetFormatPin(); for (UEdGraphPin* CurrentPin : Pins) { if (CurrentPin != FormatPin && CurrentPin->Direction == EGPD_Input && CurrentPin->LinkedTo.Num() == 0 && !CurrentPin->DefaultTextValue.IsEmpty()) { // Create a new "Make Literal Text" function and add it to the graph const FVector2D SpawnLocation = FVector2D(NodePosX - 300, NodePosY + (60 * (NumPinsFixedUp + 1))); UK2Node_CallFunction* MakeLiteralText = FEdGraphSchemaAction_K2NewNode::SpawnNode( GetGraph(), SpawnLocation, EK2NewNodeFlags::None, [](UK2Node_CallFunction* NewInstance) { NewInstance->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, MakeLiteralText))); } ); // Set the new value and clear it on this pin to avoid it ever attempting this upgrade again (eg, if the "Make Literal Text" node was disconnected) UEdGraphPin* LiteralValuePin = MakeLiteralText->FindPinChecked(TEXT("Value")); LiteralValuePin->DefaultTextValue = CurrentPin->DefaultTextValue; // Note: Uses assignment rather than TrySetDefaultText to ensure we keep the existing localization identity CurrentPin->DefaultTextValue = FText::GetEmpty(); // Connect the new node to the existing pin UEdGraphPin* LiteralReturnValuePin = MakeLiteralText->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue); GetSchema()->TryCreateConnection(LiteralReturnValuePin, CurrentPin); ++NumPinsFixedUp; } // Potentially update an argument pin type SynchronizeArgumentPinType(CurrentPin); } if (NumPinsFixedUp > 0) { GetGraph()->NotifyNodeChanged(this); FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint()); } } } } void UK2Node_FormatText::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) { Super::ExpandNode(CompilerContext, SourceGraph); /** At the end of this, the UK2Node_FormatText will not be a part of the Blueprint, it merely handles connecting the other nodes into the Blueprint. */ const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema(); // Create a "Make Array" node to compile the list of arguments into an array for the Format function being called UK2Node_MakeArray* MakeArrayNode = CompilerContext.SpawnIntermediateNode(this, SourceGraph); MakeArrayNode->AllocateDefaultPins(); CompilerContext.MessageLog.NotifyIntermediateObjectCreation(MakeArrayNode, this); UEdGraphPin* ArrayOut = MakeArrayNode->GetOutputPin(); // This is the node that does all the Format work. UK2Node_CallFunction* CallFormatFunction = CompilerContext.SpawnIntermediateNode(this, SourceGraph); CallFormatFunction->SetFromFunction(UKismetTextLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Format))); CallFormatFunction->AllocateDefaultPins(); CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallFormatFunction, this); // Connect the output of the "Make Array" pin to the function's "InArgs" pin ArrayOut->MakeLinkTo(CallFormatFunction->FindPinChecked(TEXT("InArgs"))); // This will set the "Make Array" node's type, only works if one pin is connected. MakeArrayNode->PinConnectionListChanged(ArrayOut); // For each argument, we will need to add in a "Make Struct" node. for(int32 ArgIdx = 0; ArgIdx < PinNames.Num(); ++ArgIdx) { UEdGraphPin* ArgumentPin = FindArgumentPin(PinNames[ArgIdx]); static UScriptStruct* FormatArgumentDataStruct = FindObjectChecked(FindObjectChecked(nullptr, TEXT("/Script/Engine")), TEXT("FormatArgumentData")); // Spawn a "Make Struct" node to create the struct needed for formatting the text. UK2Node_MakeStruct* MakeFormatArgumentDataStruct = CompilerContext.SpawnIntermediateNode(this, SourceGraph); MakeFormatArgumentDataStruct->StructType = FormatArgumentDataStruct; MakeFormatArgumentDataStruct->AllocateDefaultPins(); MakeFormatArgumentDataStruct->bMadeAfterOverridePinRemoval = true; CompilerContext.MessageLog.NotifyIntermediateObjectCreation(MakeFormatArgumentDataStruct, this); // Set the struct's "ArgumentName" pin literal to be the argument pin's name. MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentName)), ArgumentPin->PinName.ToString()); UEdGraphPin* ArgumentTypePin = MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueType)); // Move the connection of the argument pin to the correct argument value pin, and also set the correct argument type based on the pin that was hooked up. if (ArgumentPin->LinkedTo.Num() > 0) { const FName& ArgumentPinCategory = ArgumentPin->PinType.PinCategory; // Adds an implicit conversion node to this argument based on its function and pin name auto AddConversionNode = [&](const FName FuncName, const TCHAR* PinName) { // Set the default value if there was something passed in, or default to "Text" MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text")); // Spawn conversion node based on the given function name UK2Node_CallFunction* ToTextFunction = CompilerContext.SpawnIntermediateNode(this, SourceGraph); ToTextFunction->SetFromFunction(UKismetTextLibrary::StaticClass()->FindFunctionByName(FuncName)); ToTextFunction->AllocateDefaultPins(); CompilerContext.MessageLog.NotifyIntermediateObjectCreation(ToTextFunction, this); CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *ToTextFunction->FindPinChecked(PinName)); ToTextFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue))); }; if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Int) { MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int")); // Need a manual cast from int -> int64 UK2Node_CallFunction* CallFloatToDoubleFunction = CompilerContext.SpawnIntermediateNode(this, SourceGraph); CallFloatToDoubleFunction->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetMathLibrary, Conv_IntToInt64))); CallFloatToDoubleFunction->AllocateDefaultPins(); CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallFloatToDoubleFunction, this); // Move the byte output pin to the input pin of the conversion node CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *CallFloatToDoubleFunction->FindPinChecked(TEXT("InInt"))); // Connect the int output pin to the argument value CallFloatToDoubleFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt))); } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Real) { if (ArgumentPin->PinType.PinSubCategory == UEdGraphSchema_K2::PC_Float) { MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Float")); CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueFloat))); } else if (ArgumentPin->PinType.PinSubCategory == UEdGraphSchema_K2::PC_Double) { MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Double")); CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueDouble))); } else { check(false); } } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Int64) { MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int64")); CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt))); } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Text) { MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text")); CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue))); } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Byte && !ArgumentPin->PinType.PinSubCategoryObject.IsValid()) { MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Int")); // Need a manual cast from byte -> int UK2Node_CallFunction* CallByteToIntFunction = CompilerContext.SpawnIntermediateNode(this, SourceGraph); CallByteToIntFunction->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetMathLibrary, Conv_ByteToInt64))); CallByteToIntFunction->AllocateDefaultPins(); CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallByteToIntFunction, this); // Move the byte output pin to the input pin of the conversion node CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *CallByteToIntFunction->FindPinChecked(TEXT("InByte"))); // Connect the int output pin to the argument value CallByteToIntFunction->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue)->MakeLinkTo(MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueInt))); } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Byte || ArgumentPinCategory == UEdGraphSchema_K2::PC_Enum) { static UEnum* TextGenderEnum = FindObjectChecked(nullptr, TEXT("/Script/Engine.ETextGender"), /*ExactClass*/true); if (ArgumentPin->PinType.PinSubCategoryObject == TextGenderEnum) { MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Gender")); CompilerContext.MovePinLinksToIntermediate(*ArgumentPin, *MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValueGender))); } } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Boolean) { AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_BoolToText), TEXT("InBool")); } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Name) { AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_NameToText), TEXT("InName")); } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_String) { AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_StringToText), TEXT("InString")); } else if (ArgumentPinCategory == UEdGraphSchema_K2::PC_Object) { AddConversionNode(GET_MEMBER_NAME_CHECKED(UKismetTextLibrary, Conv_ObjectToText), TEXT("InObj")); } else { // Unexpected pin type! CompilerContext.MessageLog.Error(*FText::Format(LOCTEXT("Error_UnexpectedPinType", "Pin '{0}' has an unexpected type: {1}"), FText::FromName(PinNames[ArgIdx]), FText::FromName(ArgumentPinCategory)).ToString()); } } else { // No connected pin - just default to an empty text MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultValue(*ArgumentTypePin, TEXT("Text")); MakeFormatArgumentDataStruct->GetSchema()->TrySetDefaultText(*MakeFormatArgumentDataStruct->FindPinChecked(GET_MEMBER_NAME_STRING_CHECKED(FFormatArgumentData, ArgumentValue)), FText::GetEmpty()); } // The "Make Array" node already has one pin available, so don't create one for ArgIdx == 0 if(ArgIdx > 0) { MakeArrayNode->AddInputPin(); } // Find the input pin on the "Make Array" node by index. const FString PinName = FString::Printf(TEXT("[%d]"), ArgIdx); UEdGraphPin* InputPin = MakeArrayNode->FindPinChecked(PinName); // Find the output for the pin's "Make Struct" node and link it to the corresponding pin on the "Make Array" node. FindOutputStructPinChecked(MakeFormatArgumentDataStruct)->MakeLinkTo(InputPin); } // Move connection of FormatText's "Result" pin to the call function's return value pin. CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(TEXT("Result")), *CallFormatFunction->GetReturnValuePin()); // Move connection of FormatText's "Format" pin to the call function's "InPattern" pin CompilerContext.MovePinLinksToIntermediate(*GetFormatPin(), *CallFormatFunction->FindPinChecked(TEXT("InPattern"))); BreakAllNodeLinks(); } UEdGraphPin* UK2Node_FormatText::FindArgumentPin(const FName InPinName) const { const UEdGraphPin* FormatPin = GetFormatPin(); for (UEdGraphPin* Pin : Pins) { if( Pin != FormatPin && Pin->Direction != EGPD_Output && Pin->PinName.ToString().Equals(InPinName.ToString(), ESearchCase::CaseSensitive) ) { return Pin; } } return nullptr; } UK2Node::ERedirectType UK2Node_FormatText::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const { ERedirectType RedirectType = ERedirectType_None; // if the pin names do match if (NewPin->PinName.ToString().Equals(OldPin->PinName.ToString(), ESearchCase::CaseSensitive)) { // Make sure we're not dealing with a menu node UEdGraph* OuterGraph = GetGraph(); if( OuterGraph && OuterGraph->Schema ) { const UEdGraphSchema_K2* K2Schema = Cast(GetSchema()); if( !K2Schema || K2Schema->IsSelfPin(*NewPin) || K2Schema->ArePinTypesCompatible(OldPin->PinType, NewPin->PinType) ) { RedirectType = ERedirectType_Name; } else { RedirectType = ERedirectType_None; } } } else { // try looking for a redirect if it's a K2 node if (UK2Node* Node = Cast(NewPin->GetOwningNode())) { // if you don't have matching pin, now check if there is any redirect param set TArray OldPinNames; GetRedirectPinNames(*OldPin, OldPinNames); FName NewPinName; RedirectType = ShouldRedirectParam(OldPinNames, /*out*/ NewPinName, Node); // make sure they match if ((RedirectType != ERedirectType_None) && (!NewPin->PinName.ToString().Equals(NewPinName.ToString(), ESearchCase::CaseSensitive))) { RedirectType = ERedirectType_None; } } } return RedirectType; } bool UK2Node_FormatText::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const { // Argument input pins may only be connected to Byte, Integer, Float, Text, and ETextGender pins... const UEdGraphPin* FormatPin = GetFormatPin(); if (MyPin != FormatPin && MyPin->Direction == EGPD_Input) { const UEdGraphSchema_K2* K2Schema = Cast(GetSchema()); const FName& OtherPinCategory = OtherPin->PinType.PinCategory; bool bIsValidType = false; if (OtherPinCategory == UEdGraphSchema_K2::PC_Int || OtherPinCategory == UEdGraphSchema_K2::PC_Real || OtherPinCategory == UEdGraphSchema_K2::PC_Text || (OtherPinCategory == UEdGraphSchema_K2::PC_Byte && !OtherPin->PinType.PinSubCategoryObject.IsValid()) || OtherPinCategory == UEdGraphSchema_K2::PC_Boolean || OtherPinCategory == UEdGraphSchema_K2::PC_String || OtherPinCategory == UEdGraphSchema_K2::PC_Name || OtherPinCategory == UEdGraphSchema_K2::PC_Object || OtherPinCategory == UEdGraphSchema_K2::PC_Wildcard || OtherPinCategory == UEdGraphSchema_K2::PC_Int64) { bIsValidType = true; } else if (OtherPinCategory == UEdGraphSchema_K2::PC_Byte || OtherPinCategory == UEdGraphSchema_K2::PC_Enum) { static UEnum* TextGenderEnum = FindObjectChecked(nullptr, TEXT("/Script/Engine.ETextGender"), /*ExactClass*/true); if (OtherPin->PinType.PinSubCategoryObject == TextGenderEnum) { bIsValidType = true; } } if (!bIsValidType) { OutReason = LOCTEXT("Error_InvalidArgumentType", "Format arguments may only be Byte, Integer, Int64, Float, Double, Text, String, Name, Boolean, Object, Wildcard or ETextGender.").ToString(); return true; } } return Super::IsConnectionDisallowed(MyPin, OtherPin, OutReason); } FText UK2Node_FormatText::GetArgumentName(int32 InIndex) const { if (InIndex < PinNames.Num()) { return FText::FromName(PinNames[InIndex]); } return FText::GetEmpty(); } void UK2Node_FormatText::AddArgumentPin() { const FScopedTransaction Transaction( NSLOCTEXT("Kismet", "AddArgumentPin", "Add Argument Pin") ); Modify(); const FName PinName(GetUniquePinName()); CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Wildcard, PinName); PinNames.Add(PinName); FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint()); GetGraph()->NotifyNodeChanged(this); } void UK2Node_FormatText::RemoveArgument(int32 InIndex) { const FScopedTransaction Transaction( NSLOCTEXT("Kismet", "RemoveArgumentPin", "Remove Argument Pin") ); Modify(); if (UEdGraphPin* ArgumentPin = FindArgumentPin(PinNames[InIndex])) { Pins.Remove(ArgumentPin); ArgumentPin->MarkAsGarbage(); } PinNames.RemoveAt(InIndex); FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint()); GetGraph()->NotifyNodeChanged(this); } void UK2Node_FormatText::SetArgumentName(int32 InIndex, FName InName) { PinNames[InIndex] = InName; ReconstructNode(); FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint()); } void UK2Node_FormatText::SwapArguments(int32 InIndexA, int32 InIndexB) { check(InIndexA < PinNames.Num()); check(InIndexB < PinNames.Num()); PinNames.Swap(InIndexA, InIndexB); ReconstructNode(); GetGraph()->NotifyNodeChanged(this); FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint()); } UEdGraphPin* UK2Node_FormatText::GetFormatPin() const { if (!CachedFormatPin) { const_cast(this)->CachedFormatPin = FindPinChecked(FFormatTextNodeHelper::GetFormatPinName()); } return CachedFormatPin; } void UK2Node_FormatText::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const { // actions get registered under specific object-keys; the idea is that // actions might have to be updated (or deleted) if their object-key is // mutated (or removed)... here we use the node's class (so if the node // type disappears, then the action should go with it) UClass* ActionKey = GetClass(); // to keep from needlessly instantiating a UBlueprintNodeSpawner, first // check to make sure that the registrar is looking for actions of this type // (could be regenerating actions for a specific asset, and therefore the // registrar would only accept actions corresponding to that asset) if (ActionRegistrar.IsOpenForRegistration(ActionKey)) { UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass()); check(NodeSpawner != nullptr); ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner); } } FText UK2Node_FormatText::GetMenuCategory() const { return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Text); } #undef LOCTEXT_NAMESPACE