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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddPinInterface.cpp
2025-05-18 13:04:45 +08:00

13 lines
367 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_AddPinInterface.h"
#include "Containers/UnrealString.h"
#include "Misc/AssertionMacros.h"
FName IK2Node_AddPinInterface::GetNameForAdditionalPin(int32 PinIndex)
{
check(PinIndex < GetMaxInputPinsNum());
const FName Name(*FString::Chr(TCHAR('A') + static_cast<TCHAR>(PinIndex)));
return Name;
}