13 lines
367 B
C++
13 lines
367 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "K2Node_AddPinInterface.h"
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#include "Containers/UnrealString.h"
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#include "Misc/AssertionMacros.h"
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FName IK2Node_AddPinInterface::GetNameForAdditionalPin(int32 PinIndex)
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{
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check(PinIndex < GetMaxInputPinsNum());
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const FName Name(*FString::Chr(TCHAR('A') + static_cast<TCHAR>(PinIndex)));
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return Name;
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} |