// Copyright Epic Games, Inc. All Rights Reserved. #include "K2Node_AddPinInterface.h" #include "Containers/UnrealString.h" #include "Misc/AssertionMacros.h" FName IK2Node_AddPinInterface::GetNameForAdditionalPin(int32 PinIndex) { check(PinIndex < GetMaxInputPinsNum()); const FName Name(*FString::Chr(TCHAR('A') + static_cast(PinIndex))); return Name; }