80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphNodeUtils.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#include "K2Node_MakeStruct.h"
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#include "Textures/SlateIcon.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_SetFieldsInStruct.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class FProperty;
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class FString;
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class UBlueprint;
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class UEdGraphPin;
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class UObject;
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struct FLinearColor;
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struct FOptionalPinFromProperty;
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template <typename FuncType> class TFunctionRef;
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// Pure kismet node that creates a struct with specified values for each member
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UCLASS(MinimalAPI)
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class UK2Node_SetFieldsInStruct : public UK2Node_MakeStruct
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UEdGraphNode Interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
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virtual bool CanSplitPin(const UEdGraphPin* Pin) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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//~ End UEdGraphNode Interface
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//~ Begin K2Node Interface
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virtual bool IsNodePure() const override { return false; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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//~ End K2Node Interface
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BLUEPRINTGRAPH_API static bool ShowCustomPinActions(const UEdGraphPin* InGraphPin, bool bIgnorePinsNum);
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enum EPinsToRemove
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{
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GivenPin,
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AllOtherPins
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};
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BLUEPRINTGRAPH_API void RemoveFieldPins(UEdGraphPin* InGraphPin, EPinsToRemove Selection);
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BLUEPRINTGRAPH_API bool AllPinsAreShown() const;
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BLUEPRINTGRAPH_API void RestoreAllPins();
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protected:
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void BackTracePinPath(UEdGraphPin* OutputPin, TFunctionRef<void(UEdGraphPin*)> Predicate) const;
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struct FSetFieldsInStructPinManager : public FMakeStructPinManager
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{
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public:
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FSetFieldsInStructPinManager(const uint8* InSampleStructMemory, UBlueprint* BP) : FMakeStructPinManager(InSampleStructMemory, BP)
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{}
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virtual void GetRecordDefaults(FProperty* TestProperty, FOptionalPinFromProperty& Record) const override;
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};
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private:
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/** Constructing FText strings can be costly, so we cache the node's title/tooltip */
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FNodeTextCache CachedTooltip;
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FNodeTextCache CachedNodeTitle;
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mutable bool bRecursionGuard;
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};
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