// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNodeUtils.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node_MakeStruct.h" #include "Textures/SlateIcon.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_SetFieldsInStruct.generated.h" class FBlueprintActionDatabaseRegistrar; class FProperty; class FString; class UBlueprint; class UEdGraphPin; class UObject; struct FLinearColor; struct FOptionalPinFromProperty; template class TFunctionRef; // Pure kismet node that creates a struct with specified values for each member UCLASS(MinimalAPI) class UK2Node_SetFieldsInStruct : public UK2Node_MakeStruct { GENERATED_UCLASS_BODY() //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override; virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override; virtual bool CanSplitPin(const UEdGraphPin* Pin) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; //~ End UEdGraphNode Interface //~ Begin K2Node Interface virtual bool IsNodePure() const override { return false; } virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; //~ End K2Node Interface BLUEPRINTGRAPH_API static bool ShowCustomPinActions(const UEdGraphPin* InGraphPin, bool bIgnorePinsNum); enum EPinsToRemove { GivenPin, AllOtherPins }; BLUEPRINTGRAPH_API void RemoveFieldPins(UEdGraphPin* InGraphPin, EPinsToRemove Selection); BLUEPRINTGRAPH_API bool AllPinsAreShown() const; BLUEPRINTGRAPH_API void RestoreAllPins(); protected: void BackTracePinPath(UEdGraphPin* OutputPin, TFunctionRef Predicate) const; struct FSetFieldsInStructPinManager : public FMakeStructPinManager { public: FSetFieldsInStructPinManager(const uint8* InSampleStructMemory, UBlueprint* BP) : FMakeStructPinManager(InSampleStructMemory, BP) {} virtual void GetRecordDefaults(FProperty* TestProperty, FOptionalPinFromProperty& Record) const override; }; private: /** Constructing FText strings can be costly, so we cache the node's title/tooltip */ FNodeTextCache CachedTooltip; FNodeTextCache CachedNodeTitle; mutable bool bRecursionGuard; };