41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "EdGraph/EdGraphNode.h"
|
|
#include "Internationalization/Text.h"
|
|
#include "K2Node.h"
|
|
#include "KismetCompilerMisc.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "K2Node_Self.generated.h"
|
|
|
|
class FBlueprintActionDatabaseRegistrar;
|
|
class UObject;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UK2Node_Self : public UK2Node
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
//~ Begin UEdGraphNode Interface
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual FText GetKeywords() const override;
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
|
|
//~ End UEdGraphNode Interface
|
|
|
|
//~ Begin K2Node Interface
|
|
virtual bool IsNodePure() const override { return true; }
|
|
virtual bool DrawNodeAsVariable() const override { return true; }
|
|
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
|
|
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
|
|
virtual FText GetMenuCategory() const override;
|
|
//~ End K2Node Interface
|
|
};
|
|
|