// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "KismetCompilerMisc.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_Self.generated.h" class FBlueprintActionDatabaseRegistrar; class UObject; UCLASS(MinimalAPI) class UK2Node_Self : public UK2Node { GENERATED_UCLASS_BODY() //~ Begin UEdGraphNode Interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; virtual FText GetKeywords() const override; virtual void AllocateDefaultPins() override; virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; //~ End UEdGraphNode Interface //~ Begin K2Node Interface virtual bool IsNodePure() const override { return true; } virtual bool DrawNodeAsVariable() const override { return true; } virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; //~ End K2Node Interface };