Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MultiGate.h
2025-05-18 13:04:45 +08:00

82 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "K2Node_ExecutionSequence.h"
#include "Math/Color.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_MultiGate.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UClass;
class UEdGraph;
class UEdGraphPin;
class UObject;
UCLASS(MinimalAPI)
class UK2Node_MultiGate : public UK2Node_ExecutionSequence
{
GENERATED_UCLASS_BODY()
/** Reference to the integer that contains */
UPROPERTY(transient)
TObjectPtr<class UK2Node_TemporaryVariable> DataNode;
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
//~ End UK2Node Interface
//~ IK2Node_AddPinInterface interface
virtual bool CanAddPin() const override;
//~ End IK2Node_AddPinInterface interface
/** Getting pin access */
UEdGraphPin* GetResetPin() const;
UEdGraphPin* GetIsRandomPin() const;
UEdGraphPin* GetLoopPin() const;
UEdGraphPin* GetStartIndexPin() const;
void GetOutPins(TArray<UEdGraphPin*>& OutPins) const;
int32 GetNumOutPins() const;
/** Gets the name and class of the MarkBit function from the KismetNodeHelperLibrary */
void GetMarkBitFunction(FName& FunctionName, UClass** FunctionClass);
/** Gets the name and class of the HasUnmarkedBit function from the KismetNodeHelperLibrary */
void GetHasUnmarkedBitFunction(FName& FunctionName, UClass** FunctionClass);
/** Gets the name and class of the MarkFirstUnmarkedBit function from the KismetNodeHelperLibrary */
void GetUnmarkedBitFunction(FName& FunctionName, UClass** FunctionClass);
/** Gets the name and class of the Greater_IntInt function from the KismetMathLibrary */
void GetConditionalFunction(FName& FunctionName, UClass** FunctionClass);
/** Gets the name and class of the EqualEqual_IntInt function from the KismetMathLibrary */
void GetEqualityFunction(FName& FunctionName, UClass** FunctionClass);
/** Gets the name and class of the NotEqual_BoolBool function from the KismetMathLibrary */
void GetBoolNotEqualFunction(FName& FunctionName, UClass** FunctionClass);
/** Gets the name and class of the PrintString function */
void GetPrintStringFunction(FName& FunctionName, UClass** FunctionClass);
/** Gets the name and class of the ClearAllBits function from the KismetNodeHelperLibrary */
void GetClearAllBitsFunction(FName& FunctionName, UClass** FunctionClass);
private:
// Returns the exec output pin name for a given 0-based index
virtual FName GetPinNameGivenIndex(int32 Index) const override;
};