// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node_ExecutionSequence.h" #include "Math/Color.h" #include "UObject/NameTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "K2Node_MultiGate.generated.h" class FBlueprintActionDatabaseRegistrar; class UClass; class UEdGraph; class UEdGraphPin; class UObject; UCLASS(MinimalAPI) class UK2Node_MultiGate : public UK2Node_ExecutionSequence { GENERATED_UCLASS_BODY() /** Reference to the integer that contains */ UPROPERTY(transient) TObjectPtr DataNode; //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual FText GetTooltipText() const override; virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface virtual void ReallocatePinsDuringReconstruction(TArray& OldPins) override; virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; //~ End UK2Node Interface //~ IK2Node_AddPinInterface interface virtual bool CanAddPin() const override; //~ End IK2Node_AddPinInterface interface /** Getting pin access */ UEdGraphPin* GetResetPin() const; UEdGraphPin* GetIsRandomPin() const; UEdGraphPin* GetLoopPin() const; UEdGraphPin* GetStartIndexPin() const; void GetOutPins(TArray& OutPins) const; int32 GetNumOutPins() const; /** Gets the name and class of the MarkBit function from the KismetNodeHelperLibrary */ void GetMarkBitFunction(FName& FunctionName, UClass** FunctionClass); /** Gets the name and class of the HasUnmarkedBit function from the KismetNodeHelperLibrary */ void GetHasUnmarkedBitFunction(FName& FunctionName, UClass** FunctionClass); /** Gets the name and class of the MarkFirstUnmarkedBit function from the KismetNodeHelperLibrary */ void GetUnmarkedBitFunction(FName& FunctionName, UClass** FunctionClass); /** Gets the name and class of the Greater_IntInt function from the KismetMathLibrary */ void GetConditionalFunction(FName& FunctionName, UClass** FunctionClass); /** Gets the name and class of the EqualEqual_IntInt function from the KismetMathLibrary */ void GetEqualityFunction(FName& FunctionName, UClass** FunctionClass); /** Gets the name and class of the NotEqual_BoolBool function from the KismetMathLibrary */ void GetBoolNotEqualFunction(FName& FunctionName, UClass** FunctionClass); /** Gets the name and class of the PrintString function */ void GetPrintStringFunction(FName& FunctionName, UClass** FunctionClass); /** Gets the name and class of the ClearAllBits function from the KismetNodeHelperLibrary */ void GetClearAllBitsFunction(FName& FunctionName, UClass** FunctionClass); private: // Returns the exec output pin name for a given 0-based index virtual FName GetPinNameGivenIndex(int32 Index) const override; };