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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h
2025-05-18 13:04:45 +08:00

128 lines
4.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BlueprintActionFilter.h"
#include "Containers/Array.h"
#include "EdGraph/EdGraphNode.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "KismetCompilerMisc.h"
#include "Math/Color.h"
#include "Templates/SubclassOf.h"
#include "Textures/SlateIcon.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_GetSubsystem.generated.h"
class FArchive;
class FBlueprintActionDatabaseRegistrar;
class FKismetCompilerContext;
class FString;
class UClass;
class UEdGraph;
class UEdGraphPin;
class UObject;
class USubsystem;
template <typename KeyType, typename ValueType> struct TKeyValuePair;
UCLASS()
class BLUEPRINTGRAPH_API UK2Node_GetSubsystem : public UK2Node
{
GENERATED_BODY()
public:
virtual void Serialize(FArchive& Ar) override;
void Initialize(UClass* NodeClass);
//~Begin UEdGraphNode interface.
virtual void AllocateDefaultPins() override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual bool CanJumpToDefinition() const override;
virtual void JumpToDefinition() const override;
virtual FText GetTooltipText() const override;
//~End UEdGraphNode interface.
virtual bool IsNodePure() const { return true; }
virtual bool IsNodeSafeToIgnore() const override { return true; }
virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual void GetNodeAttributes(TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes) const override;
virtual FText GetMenuCategory() const override;
/** Get the blueprint input pin */
UEdGraphPin* GetClassPin(const TArray< UEdGraphPin* >* InPinsToSearch = nullptr) const;
/** Get the world context input pin, can return NULL */
UEdGraphPin* GetWorldContextPin() const;
/** Get the result output pin */
UEdGraphPin* GetResultPin() const;
virtual bool ShouldDrawCompact() const override { return true; }
protected:
UPROPERTY()
TSubclassOf<USubsystem> CustomClass;
};
UCLASS()
class UK2Node_GetSubsystemFromPC : public UK2Node_GetSubsystem
{
GENERATED_BODY()
public:
//~Begin UEdGraphNode interface.
virtual void AllocateDefaultPins() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetTooltipText() const override;
//~End UEdGraphNode interface.
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
/** Get the world context input pin, can return NULL */
UEdGraphPin* GetPlayerControllerPin() const;
};
UCLASS()
class UK2Node_GetEngineSubsystem : public UK2Node_GetSubsystem
{
GENERATED_BODY()
public:
//~Begin UEdGraphNode interface.
virtual void AllocateDefaultPins() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetTooltipText() const override;
//~End UEdGraphNode interface.
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
};
UCLASS()
class UK2Node_GetEditorSubsystem : public UK2Node_GetSubsystem
{
GENERATED_BODY()
public:
//~Begin UEdGraphNode interface.
virtual void AllocateDefaultPins() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetTooltipText() const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
//~End UEdGraphNode interface.
virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
};