128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "BlueprintActionFilter.h"
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#include "Containers/Array.h"
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Text.h"
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#include "K2Node.h"
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#include "KismetCompilerMisc.h"
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#include "Math/Color.h"
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#include "Templates/SubclassOf.h"
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#include "Textures/SlateIcon.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_GetSubsystem.generated.h"
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class FArchive;
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class FBlueprintActionDatabaseRegistrar;
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class FKismetCompilerContext;
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class FString;
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class UClass;
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class UEdGraph;
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class UEdGraphPin;
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class UObject;
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class USubsystem;
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template <typename KeyType, typename ValueType> struct TKeyValuePair;
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UCLASS()
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class BLUEPRINTGRAPH_API UK2Node_GetSubsystem : public UK2Node
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{
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GENERATED_BODY()
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public:
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virtual void Serialize(FArchive& Ar) override;
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void Initialize(UClass* NodeClass);
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//~Begin UEdGraphNode interface.
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virtual void AllocateDefaultPins() override;
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virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual bool CanJumpToDefinition() const override;
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virtual void JumpToDefinition() const override;
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virtual FText GetTooltipText() const override;
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//~End UEdGraphNode interface.
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virtual bool IsNodePure() const { return true; }
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virtual bool IsNodeSafeToIgnore() const override { return true; }
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virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual void GetNodeAttributes(TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes) const override;
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virtual FText GetMenuCategory() const override;
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/** Get the blueprint input pin */
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UEdGraphPin* GetClassPin(const TArray< UEdGraphPin* >* InPinsToSearch = nullptr) const;
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/** Get the world context input pin, can return NULL */
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UEdGraphPin* GetWorldContextPin() const;
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/** Get the result output pin */
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UEdGraphPin* GetResultPin() const;
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virtual bool ShouldDrawCompact() const override { return true; }
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protected:
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UPROPERTY()
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TSubclassOf<USubsystem> CustomClass;
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};
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UCLASS()
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class UK2Node_GetSubsystemFromPC : public UK2Node_GetSubsystem
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{
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GENERATED_BODY()
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public:
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//~Begin UEdGraphNode interface.
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virtual void AllocateDefaultPins() override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual FText GetTooltipText() const override;
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//~End UEdGraphNode interface.
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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/** Get the world context input pin, can return NULL */
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UEdGraphPin* GetPlayerControllerPin() const;
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};
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UCLASS()
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class UK2Node_GetEngineSubsystem : public UK2Node_GetSubsystem
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{
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GENERATED_BODY()
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public:
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//~Begin UEdGraphNode interface.
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virtual void AllocateDefaultPins() override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual FText GetTooltipText() const override;
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//~End UEdGraphNode interface.
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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};
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UCLASS()
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class UK2Node_GetEditorSubsystem : public UK2Node_GetSubsystem
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{
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GENERATED_BODY()
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public:
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//~Begin UEdGraphNode interface.
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virtual void AllocateDefaultPins() override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual FText GetTooltipText() const override;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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//~End UEdGraphNode interface.
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virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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}; |