// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "BlueprintActionFilter.h" #include "Containers/Array.h" #include "EdGraph/EdGraphNode.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "KismetCompilerMisc.h" #include "Math/Color.h" #include "Templates/SubclassOf.h" #include "Textures/SlateIcon.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_GetSubsystem.generated.h" class FArchive; class FBlueprintActionDatabaseRegistrar; class FKismetCompilerContext; class FString; class UClass; class UEdGraph; class UEdGraphPin; class UObject; class USubsystem; template struct TKeyValuePair; UCLASS() class BLUEPRINTGRAPH_API UK2Node_GetSubsystem : public UK2Node { GENERATED_BODY() public: virtual void Serialize(FArchive& Ar) override; void Initialize(UClass* NodeClass); //~Begin UEdGraphNode interface. virtual void AllocateDefaultPins() override; virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override; virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override; virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual bool CanJumpToDefinition() const override; virtual void JumpToDefinition() const override; virtual FText GetTooltipText() const override; //~End UEdGraphNode interface. virtual bool IsNodePure() const { return true; } virtual bool IsNodeSafeToIgnore() const override { return true; } virtual void ReallocatePinsDuringReconstruction(TArray& OldPins) override; virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual void GetNodeAttributes(TArray>& OutNodeAttributes) const override; virtual FText GetMenuCategory() const override; /** Get the blueprint input pin */ UEdGraphPin* GetClassPin(const TArray< UEdGraphPin* >* InPinsToSearch = nullptr) const; /** Get the world context input pin, can return NULL */ UEdGraphPin* GetWorldContextPin() const; /** Get the result output pin */ UEdGraphPin* GetResultPin() const; virtual bool ShouldDrawCompact() const override { return true; } protected: UPROPERTY() TSubclassOf CustomClass; }; UCLASS() class UK2Node_GetSubsystemFromPC : public UK2Node_GetSubsystem { GENERATED_BODY() public: //~Begin UEdGraphNode interface. virtual void AllocateDefaultPins() override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual FText GetTooltipText() const override; //~End UEdGraphNode interface. virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; /** Get the world context input pin, can return NULL */ UEdGraphPin* GetPlayerControllerPin() const; }; UCLASS() class UK2Node_GetEngineSubsystem : public UK2Node_GetSubsystem { GENERATED_BODY() public: //~Begin UEdGraphNode interface. virtual void AllocateDefaultPins() override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual FText GetTooltipText() const override; //~End UEdGraphNode interface. virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; }; UCLASS() class UK2Node_GetEditorSubsystem : public UK2Node_GetSubsystem { GENERATED_BODY() public: //~Begin UEdGraphNode interface. virtual void AllocateDefaultPins() override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual FText GetTooltipText() const override; virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; //~End UEdGraphNode interface. virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; };