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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h
2025-05-18 13:04:45 +08:00

68 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_ConvertAsset.generated.h"
class FBlueprintActionDatabaseRegistrar;
class FString;
class UClass;
class UEdGraph;
class UEdGraphPin;
class UObject;
/** This node converts between hard and soft references, for both objects and classes. The name is historical from when they were called asset IDs */
UCLASS(MinimalAPI)
class UK2Node_ConvertAsset : public UK2Node
{
GENERATED_BODY()
public:
/** Returns the class for the object being converted */
UClass* GetTargetClass() const;
/** True if this is converting a class, false for object or unknown */
bool IsClassType() const;
/** True if this is going from hard to soft, false for opposite or unknown */
bool IsConvertToSoft() const;
/** Pin Accessors */
UEdGraphPin* GetInputPin() const;
UEdGraphPin* GetOutputPin() const;
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetKeywords() const override;
virtual FText GetTooltipText() const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void PostReconstructNode() override;
virtual bool IsNodePure() const override { return true; }
virtual bool ShouldDrawCompact() const override { return true; }
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
virtual bool DoesInputWildcardPinAcceptArray(const UEdGraphPin* Pin) const override { return false; }
virtual bool DoesOutputWildcardPinAcceptContainer(const UEdGraphPin* Pin) const override { return false; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual FText GetCompactNodeTitle() const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const;
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
// End of UK2Node interface
protected:
void RefreshPinTypes();
};