68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#include "K2Node.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_ConvertAsset.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class FString;
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class UClass;
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class UEdGraph;
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class UEdGraphPin;
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class UObject;
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/** This node converts between hard and soft references, for both objects and classes. The name is historical from when they were called asset IDs */
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UCLASS(MinimalAPI)
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class UK2Node_ConvertAsset : public UK2Node
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{
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GENERATED_BODY()
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public:
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/** Returns the class for the object being converted */
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UClass* GetTargetClass() const;
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/** True if this is converting a class, false for object or unknown */
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bool IsClassType() const;
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/** True if this is going from hard to soft, false for opposite or unknown */
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bool IsConvertToSoft() const;
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/** Pin Accessors */
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UEdGraphPin* GetInputPin() const;
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UEdGraphPin* GetOutputPin() const;
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetKeywords() const override;
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virtual FText GetTooltipText() const override;
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// End of UEdGraphNode interface
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// UK2Node interface
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virtual void PostReconstructNode() override;
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virtual bool IsNodePure() const override { return true; }
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virtual bool ShouldDrawCompact() const override { return true; }
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virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
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virtual bool DoesInputWildcardPinAcceptArray(const UEdGraphPin* Pin) const override { return false; }
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virtual bool DoesOutputWildcardPinAcceptContainer(const UEdGraphPin* Pin) const override { return false; }
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual FText GetCompactNodeTitle() const override;
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virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const;
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virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
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// End of UK2Node interface
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protected:
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void RefreshPinTypes();
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};
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