// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_ConvertAsset.generated.h" class FBlueprintActionDatabaseRegistrar; class FString; class UClass; class UEdGraph; class UEdGraphPin; class UObject; /** This node converts between hard and soft references, for both objects and classes. The name is historical from when they were called asset IDs */ UCLASS(MinimalAPI) class UK2Node_ConvertAsset : public UK2Node { GENERATED_BODY() public: /** Returns the class for the object being converted */ UClass* GetTargetClass() const; /** True if this is converting a class, false for object or unknown */ bool IsClassType() const; /** True if this is going from hard to soft, false for opposite or unknown */ bool IsConvertToSoft() const; /** Pin Accessors */ UEdGraphPin* GetInputPin() const; UEdGraphPin* GetOutputPin() const; // UEdGraphNode interface virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetKeywords() const override; virtual FText GetTooltipText() const override; // End of UEdGraphNode interface // UK2Node interface virtual void PostReconstructNode() override; virtual bool IsNodePure() const override { return true; } virtual bool ShouldDrawCompact() const override { return true; } virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; } virtual bool DoesInputWildcardPinAcceptArray(const UEdGraphPin* Pin) const override { return false; } virtual bool DoesOutputWildcardPinAcceptContainer(const UEdGraphPin* Pin) const override { return false; } virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual FText GetCompactNodeTitle() const override; virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const; virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override; // End of UK2Node interface protected: void RefreshPinTypes(); };