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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
2025-05-18 13:04:45 +08:00

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711 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_CallFunction.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_CallMaterialParameterCollectionFunction.generated.h"
class UEdGraphPin;
class UObject;
UCLASS(MinimalAPI)
class UK2Node_CallMaterialParameterCollectionFunction : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphNode Interface
virtual void PreloadRequiredAssets() override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
//~ End EdGraphNode Interface
};