26 lines
711 B
C++
26 lines
711 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "K2Node_CallFunction.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_CallMaterialParameterCollectionFunction.generated.h"
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class UEdGraphPin;
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class UObject;
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UCLASS(MinimalAPI)
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class UK2Node_CallMaterialParameterCollectionFunction : public UK2Node_CallFunction
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{
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GENERATED_UCLASS_BODY()
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//~ Begin EdGraphNode Interface
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virtual void PreloadRequiredAssets() override;
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virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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//~ End EdGraphNode Interface
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};
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