// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "K2Node_CallFunction.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_CallMaterialParameterCollectionFunction.generated.h" class UEdGraphPin; class UObject; UCLASS(MinimalAPI) class UK2Node_CallMaterialParameterCollectionFunction : public UK2Node_CallFunction { GENERATED_UCLASS_BODY() //~ Begin EdGraphNode Interface virtual void PreloadRequiredAssets() override; virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override; virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; //~ End EdGraphNode Interface };