62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Text.h"
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#include "K2Node.h"
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#include "NodeDependingOnEnumInterface.h"
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#include "UObject/Class.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_BitmaskLiteral.generated.h"
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class FArchive;
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class FBlueprintActionDatabaseRegistrar;
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class FName;
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class UEdGraph;
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class UObject;
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UCLASS(MinimalAPI)
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class UK2Node_BitmaskLiteral : public UK2Node, public INodeDependingOnEnumInterface
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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TObjectPtr<UEnum> BitflagsEnum;
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//~ Begin UObject Interface
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virtual void Serialize(FArchive& Ar) override;
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//~ End UObject Interface
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//~ Begin UEdGraphNode Interface
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virtual void AllocateDefaultPins() override;
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virtual void ReconstructNode() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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//~ End UEdGraphNode Interface
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//~ Begin UK2Node Interface
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virtual bool IsNodePure() const override { return true; }
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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//~ End UK2Node Interface
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//~ Begin INodeDependingOnEnumInterface
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virtual class UEnum* GetEnum() const override { return BitflagsEnum; }
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virtual void ReloadEnum(class UEnum* InEnum) override;
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virtual bool ShouldBeReconstructedAfterEnumChanged() const override { return true; }
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//~ End INodeDependingOnEnumInterface
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BLUEPRINTGRAPH_API static const FName& GetBitmaskInputPinName();
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protected:
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/** Internal helper method used to validate the current enum type */
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void ValidateBitflagsEnumType();
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};
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