// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "NodeDependingOnEnumInterface.h" #include "UObject/Class.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "K2Node_BitmaskLiteral.generated.h" class FArchive; class FBlueprintActionDatabaseRegistrar; class FName; class UEdGraph; class UObject; UCLASS(MinimalAPI) class UK2Node_BitmaskLiteral : public UK2Node, public INodeDependingOnEnumInterface { GENERATED_UCLASS_BODY() UPROPERTY() TObjectPtr BitflagsEnum; //~ Begin UObject Interface virtual void Serialize(FArchive& Ar) override; //~ End UObject Interface //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual void ReconstructNode() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface virtual bool IsNodePure() const override { return true; } virtual bool ShouldShowNodeProperties() const override { return true; } virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; //~ End UK2Node Interface //~ Begin INodeDependingOnEnumInterface virtual class UEnum* GetEnum() const override { return BitflagsEnum; } virtual void ReloadEnum(class UEnum* InEnum) override; virtual bool ShouldBeReconstructedAfterEnumChanged() const override { return true; } //~ End INodeDependingOnEnumInterface BLUEPRINTGRAPH_API static const FName& GetBitmaskInputPinName(); protected: /** Internal helper method used to validate the current enum type */ void ValidateBitflagsEnumType(); };