25 lines
794 B
C++
25 lines
794 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "K2Node_BaseMCDelegate.h"
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#include "K2Node_AddDelegate.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_AddDelegate : public UK2Node_BaseMCDelegate
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{
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GENERATED_UCLASS_BODY()
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public:
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//~ Begin UEdGraphNode Interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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//~ End UEdGraphNode Interface
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//~ Begin of UK2Node Interface
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual void GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const override;
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//~ End UK2Node Interface
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};
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