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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddDelegate.h
2025-05-18 13:04:45 +08:00

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794 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_BaseMCDelegate.h"
#include "K2Node_AddDelegate.generated.h"
UCLASS(MinimalAPI)
class UK2Node_AddDelegate : public UK2Node_BaseMCDelegate
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End UEdGraphNode Interface
//~ Begin of UK2Node Interface
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const override;
//~ End UK2Node Interface
};