// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "K2Node_BaseMCDelegate.h" #include "K2Node_AddDelegate.generated.h" UCLASS(MinimalAPI) class UK2Node_AddDelegate : public UK2Node_BaseMCDelegate { GENERATED_UCLASS_BODY() public: //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; //~ End UEdGraphNode Interface //~ Begin of UK2Node Interface virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; virtual void GetNodeAttributes( TArray>& OutNodeAttributes ) const override; //~ End UK2Node Interface };