51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class BlueprintGraph : ModuleRules
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{
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public BlueprintGraph(ReadOnlyTargetRules Target) : base(Target)
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{
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OverridePackageType = PackageOverrideType.EngineDeveloper;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"DeveloperSettings"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"KismetCompiler",
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"EditorFramework",
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"UnrealEd",
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"GraphEditor",
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"SlateCore",
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"Kismet",
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"KismetWidgets",
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"PropertyEditor",
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"ToolMenus",
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"AssetTools",
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"EditorSubsystem",
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"UMG",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"KismetCompiler",
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"UnrealEd",
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"GraphEditor",
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"Kismet",
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}
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);
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}
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}
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