Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/BlueprintGraph.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BlueprintGraph : ModuleRules
{
public BlueprintGraph(ReadOnlyTargetRules Target) : base(Target)
{
OverridePackageType = PackageOverrideType.EngineDeveloper;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"DeveloperSettings"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"KismetCompiler",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"SlateCore",
"Kismet",
"KismetWidgets",
"PropertyEditor",
"ToolMenus",
"AssetTools",
"EditorSubsystem",
"UMG",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"KismetCompiler",
"UnrealEd",
"GraphEditor",
"Kismet",
}
);
}
}