// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class BlueprintGraph : ModuleRules { public BlueprintGraph(ReadOnlyTargetRules Target) : base(Target) { OverridePackageType = PackageOverrideType.EngineDeveloper; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "DeveloperSettings" } ); PrivateDependencyModuleNames.AddRange( new string[] { "KismetCompiler", "EditorFramework", "UnrealEd", "GraphEditor", "SlateCore", "Kismet", "KismetWidgets", "PropertyEditor", "ToolMenus", "AssetTools", "EditorSubsystem", "UMG", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "KismetCompiler", "UnrealEd", "GraphEditor", "Kismet", } ); } }