21 lines
507 B
C++
21 lines
507 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Toolkits/AssetEditorToolkit.h"
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class ISoundClassEditor : public FAssetEditorToolkit
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{
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public:
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/**
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* Creates a new sound class
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*
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* @param FromPin Pin that was dragged to create sound class
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* @param Location Location for new sound class
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* @param Name Name of the new sound class
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*/
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virtual void CreateSoundClass(class UEdGraphPin* FromPin, const FVector2D& Location, const FString& Name) = 0;
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};
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