// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Toolkits/AssetEditorToolkit.h" class ISoundClassEditor : public FAssetEditorToolkit { public: /** * Creates a new sound class * * @param FromPin Pin that was dragged to create sound class * @param Location Location for new sound class * @param Name Name of the new sound class */ virtual void CreateSoundClass(class UEdGraphPin* FromPin, const FVector2D& Location, const FString& Name) = 0; };