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UnrealEngine/Engine/Source/Editor/AssetDefinition/Public/IAssetSystemInfoProvider.h
2025-05-18 13:04:45 +08:00

17 lines
409 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
struct FAssetDisplayInfo;
class IAssetSystemInfoProvider
{
public:
virtual ~IAssetSystemInfoProvider() = default;
/** Populate the OutAssetDisplayInfo with the information of the Asset like the Path/Size etc... */
virtual void PopulateAssetInfo(TArray<FAssetDisplayInfo>& OutAssetDisplayInfo) const = 0;
};