// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" struct FAssetDisplayInfo; class IAssetSystemInfoProvider { public: virtual ~IAssetSystemInfoProvider() = default; /** Populate the OutAssetDisplayInfo with the information of the Asset like the Path/Size etc... */ virtual void PopulateAssetInfo(TArray& OutAssetDisplayInfo) const = 0; };