24 lines
531 B
C++
24 lines
531 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IAssetStatusInfoProvider.h"
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#include "AssetRegistry/AssetData.h"
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class ASSETDEFINITION_API FAssetStatusAssetDataInfoProvider : public IAssetStatusInfoProvider
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{
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public:
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FAssetStatusAssetDataInfoProvider(FAssetData InAssetData)
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: AssetData(InAssetData)
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{}
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virtual UPackage* FindPackage() const override;
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virtual FString TryGetFilename() const override;
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virtual FAssetData TryGetAssetData() const override;
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private:
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FAssetData AssetData;
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};
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