// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IAssetStatusInfoProvider.h" #include "AssetRegistry/AssetData.h" class ASSETDEFINITION_API FAssetStatusAssetDataInfoProvider : public IAssetStatusInfoProvider { public: FAssetStatusAssetDataInfoProvider(FAssetData InAssetData) : AssetData(InAssetData) {} virtual UPackage* FindPackage() const override; virtual FString TryGetFilename() const override; virtual FAssetData TryGetAssetData() const override; private: FAssetData AssetData; };