25 lines
823 B
C++
25 lines
823 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Templates/SubclassOf.h"
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#include "Engine/DeveloperSettings.h"
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#include "AnimationModifier.h"
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#include "AnimationModifierSettings.generated.h"
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UCLASS(config=Engine, meta=(DisplayName="Animation Modifiers"))
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class UAnimationModifierSettings : public UDeveloperSettings
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{
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public:
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GENERATED_BODY()
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/** Set of Animation Modifiers to be added whenever a new Animation Sequence is imported */
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UPROPERTY(config, EditAnywhere, Category = Modifiers)
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TArray<TSubclassOf<UAnimationModifier>> DefaultAnimationModifiers;
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/** Whether or not to apply animation modifiers post (re)import */
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UPROPERTY(config, EditAnywhere, Category = Modifiers)
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bool bApplyAnimationModifiersOnImport = false;
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}; |