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UnrealEngine/Engine/Source/Editor/AnimationModifiers/Private/AnimationModifierSettings.h
2025-05-18 13:04:45 +08:00

25 lines
823 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Engine/DeveloperSettings.h"
#include "AnimationModifier.h"
#include "AnimationModifierSettings.generated.h"
UCLASS(config=Engine, meta=(DisplayName="Animation Modifiers"))
class UAnimationModifierSettings : public UDeveloperSettings
{
public:
GENERATED_BODY()
/** Set of Animation Modifiers to be added whenever a new Animation Sequence is imported */
UPROPERTY(config, EditAnywhere, Category = Modifiers)
TArray<TSubclassOf<UAnimationModifier>> DefaultAnimationModifiers;
/** Whether or not to apply animation modifiers post (re)import */
UPROPERTY(config, EditAnywhere, Category = Modifiers)
bool bApplyAnimationModifiersOnImport = false;
};