// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Templates/SubclassOf.h" #include "Engine/DeveloperSettings.h" #include "AnimationModifier.h" #include "AnimationModifierSettings.generated.h" UCLASS(config=Engine, meta=(DisplayName="Animation Modifiers")) class UAnimationModifierSettings : public UDeveloperSettings { public: GENERATED_BODY() /** Set of Animation Modifiers to be added whenever a new Animation Sequence is imported */ UPROPERTY(config, EditAnywhere, Category = Modifiers) TArray> DefaultAnimationModifiers; /** Whether or not to apply animation modifiers post (re)import */ UPROPERTY(config, EditAnywhere, Category = Modifiers) bool bApplyAnimationModifiersOnImport = false; };