Files
UnrealEngine/Engine/Source/Editor/AnimationEditorWidgets/AnimationEditorWidgets.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
737 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationEditorWidgets : ModuleRules
{
public AnimationEditorWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* Please refer to ToolWidgets.Build.cs for more information.
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"InputCore",
"ToolWidgets",
"AnimationCore",
"ApplicationCore",
"PropertyEditor",
"WidgetRegistration",
"ToolMenus",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"CoreUObject",
"UnrealEd",
"GraphEditor",
}
);
}
}