// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationEditorWidgets : ModuleRules { public AnimationEditorWidgets(ReadOnlyTargetRules Target) : base(Target) { /** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED. * Please refer to ToolWidgets.Build.cs for more information. */ PublicDependencyModuleNames.AddRange( new string[] { "Core", "Slate", "SlateCore", "InputCore", "ToolWidgets", "AnimationCore", "ApplicationCore", "PropertyEditor", "WidgetRegistration", "ToolMenus", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "CoreUObject", "UnrealEd", "GraphEditor", } ); } }