Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/StateMachineConnectionDrawingPolicy.h
2025-05-18 13:04:45 +08:00

63 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConnectionDrawingPolicy.h"
#include "Containers/Map.h"
#include "HAL/Platform.h"
#include "Math/Vector2D.h"
#include "Templates/SharedPointer.h"
class FArrangedChildren;
class FArrangedWidget;
class FSlateRect;
class FSlateWindowElementList;
class SWidget;
class UEdGraph;
class UEdGraphNode;
class UEdGraphPin;
struct FGeometry;
/////////////////////////////////////////////////////
// FStateMachineConnectionDrawingPolicy
// This class draws the connections for an UEdGraph with a state machine schema
class FStateMachineConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
protected:
UEdGraph* GraphObj;
TMap<UEdGraphNode*, int32> NodeWidgetMap;
public:
// @Note FConnectionParams.bUserFlag2: Is used here to indicate whether the drawn arrow is a preview transition or a real one.
//
FStateMachineConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
virtual void Draw(TMap<TSharedRef<SWidget>, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override;
virtual void DetermineLinkGeometry(
FArrangedChildren& ArrangedNodes,
TSharedRef<SWidget>& OutputPinWidget,
UEdGraphPin* OutputPin,
UEdGraphPin* InputPin,
/*out*/ FArrangedWidget*& StartWidgetGeometry,
/*out*/ FArrangedWidget*& EndWidgetGeometry
) override;
virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override;
virtual void DrawSplineWithArrow(const FVector2f& StartPoint, const FVector2f& EndPoint, const FConnectionParams& Params) override;
virtual void DrawPreviewConnector(const FGeometry& PinGeometry, const FVector2f& StartPoint, const FVector2f& EndPoint, UEdGraphPin* Pin) override;
virtual FVector2f ComputeSplineTangent(const FVector2f& Start, const FVector2f& End) const override;
// End of FConnectionDrawingPolicy interface
protected:
void Internal_DrawLineWithArrow(const FVector2f& StartAnchorPoint, const FVector2f& EndAnchorPoint, const FConnectionParams& Params);
// Draw line-based circle (no solid filling)
void DrawCircle(const FVector2f& Center, float Radius, const FLinearColor& Color, const int NumLineSegments);
TArray<FVector2f> TempPoints;
static constexpr float RelinkHandleHoverRadius = 20.0f;
};