// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ConnectionDrawingPolicy.h" #include "Containers/Map.h" #include "HAL/Platform.h" #include "Math/Vector2D.h" #include "Templates/SharedPointer.h" class FArrangedChildren; class FArrangedWidget; class FSlateRect; class FSlateWindowElementList; class SWidget; class UEdGraph; class UEdGraphNode; class UEdGraphPin; struct FGeometry; ///////////////////////////////////////////////////// // FStateMachineConnectionDrawingPolicy // This class draws the connections for an UEdGraph with a state machine schema class FStateMachineConnectionDrawingPolicy : public FConnectionDrawingPolicy { protected: UEdGraph* GraphObj; TMap NodeWidgetMap; public: // @Note FConnectionParams.bUserFlag2: Is used here to indicate whether the drawn arrow is a preview transition or a real one. // FStateMachineConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj); // FConnectionDrawingPolicy interface virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override; virtual void Draw(TMap, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override; virtual void DetermineLinkGeometry( FArrangedChildren& ArrangedNodes, TSharedRef& OutputPinWidget, UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*out*/ FArrangedWidget*& StartWidgetGeometry, /*out*/ FArrangedWidget*& EndWidgetGeometry ) override; virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override; virtual void DrawSplineWithArrow(const FVector2f& StartPoint, const FVector2f& EndPoint, const FConnectionParams& Params) override; virtual void DrawPreviewConnector(const FGeometry& PinGeometry, const FVector2f& StartPoint, const FVector2f& EndPoint, UEdGraphPin* Pin) override; virtual FVector2f ComputeSplineTangent(const FVector2f& Start, const FVector2f& End) const override; // End of FConnectionDrawingPolicy interface protected: void Internal_DrawLineWithArrow(const FVector2f& StartAnchorPoint, const FVector2f& EndAnchorPoint, const FConnectionParams& Params); // Draw line-based circle (no solid filling) void DrawCircle(const FVector2f& Center, float Radius, const FLinearColor& Color, const int NumLineSegments); TArray TempPoints; static constexpr float RelinkHandleHoverRadius = 20.0f; };