33 lines
936 B
C++
33 lines
936 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "KismetNodes/SGraphNodeK2Composite.h"
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#include "Math/Vector2D.h"
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#include "Templates/SharedPointer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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class SPoseWatchOverlay;
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class UEdGraph;
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struct FOverlayWidgetInfo;
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class SGraphNodeStateMachineInstance : public SGraphNodeK2Composite
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeStateMachineInstance){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, class UAnimGraphNode_StateMachineBase* InNode);
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protected:
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// SGraphNodeK2Composite interface
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virtual UEdGraph* GetInnerGraph() const override;
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virtual TArray<FOverlayWidgetInfo> GetOverlayWidgets(bool bSelected, const FVector2f& WidgetSize) const override;
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virtual TSharedRef<SWidget> CreateNodeBody() override;
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// End of SGraphNodeK2Composite interface
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private:
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TSharedPtr<SPoseWatchOverlay> PoseWatchWidget;
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};
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