Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.h
2025-05-18 13:04:45 +08:00

33 lines
936 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "KismetNodes/SGraphNodeK2Composite.h"
#include "Math/Vector2D.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SPoseWatchOverlay;
class UEdGraph;
struct FOverlayWidgetInfo;
class SGraphNodeStateMachineInstance : public SGraphNodeK2Composite
{
public:
SLATE_BEGIN_ARGS(SGraphNodeStateMachineInstance){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UAnimGraphNode_StateMachineBase* InNode);
protected:
// SGraphNodeK2Composite interface
virtual UEdGraph* GetInnerGraph() const override;
virtual TArray<FOverlayWidgetInfo> GetOverlayWidgets(bool bSelected, const FVector2f& WidgetSize) const override;
virtual TSharedRef<SWidget> CreateNodeBody() override;
// End of SGraphNodeK2Composite interface
private:
TSharedPtr<SPoseWatchOverlay> PoseWatchWidget;
};