// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "KismetNodes/SGraphNodeK2Composite.h" #include "Math/Vector2D.h" #include "Templates/SharedPointer.h" #include "Widgets/DeclarativeSyntaxSupport.h" class SPoseWatchOverlay; class UEdGraph; struct FOverlayWidgetInfo; class SGraphNodeStateMachineInstance : public SGraphNodeK2Composite { public: SLATE_BEGIN_ARGS(SGraphNodeStateMachineInstance){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class UAnimGraphNode_StateMachineBase* InNode); protected: // SGraphNodeK2Composite interface virtual UEdGraph* GetInnerGraph() const override; virtual TArray GetOverlayWidgets(bool bSelected, const FVector2f& WidgetSize) const override; virtual TSharedRef CreateNodeBody() override; // End of SGraphNodeK2Composite interface private: TSharedPtr PoseWatchWidget; };