62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationBlueprintEditor : ModuleRules
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{
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public AnimationBlueprintEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SkeletonEditor",
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"MessageLog"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"Engine",
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"UnrealEd",
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"GraphEditor",
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"InputCore",
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"KismetWidgets",
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"AnimGraph",
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"AnimGraphRuntime",
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"PropertyEditor",
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"EditorWidgets",
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"BlueprintGraph",
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"RHI",
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"KismetCompiler",
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"ToolMenus",
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"AnimGraphRuntime",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"ContentBrowser",
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"Documentation",
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"MainFrame",
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"DesktopPlatform",
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"SkeletonEditor",
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"AssetTools",
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"AnimationEditor",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Kismet",
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"Persona",
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"EditorFramework"
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}
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);
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}
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}
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