// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationBlueprintEditor : ModuleRules { public AnimationBlueprintEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "SkeletonEditor", "MessageLog" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "Slate", "SlateCore", "EditorStyle", "Engine", "UnrealEd", "GraphEditor", "InputCore", "KismetWidgets", "AnimGraph", "AnimGraphRuntime", "PropertyEditor", "EditorWidgets", "BlueprintGraph", "RHI", "KismetCompiler", "ToolMenus", "AnimGraphRuntime", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "Documentation", "MainFrame", "DesktopPlatform", "SkeletonEditor", "AssetTools", "AnimationEditor", } ); PublicDependencyModuleNames.AddRange( new string[] { "Kismet", "Persona", "EditorFramework" } ); } }