29 lines
663 B
C++
29 lines
663 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraph.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "BlendSpaceGraph.generated.h"
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class UBlendSpace;
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class UObject;
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// Dummy graph to hold sub-graphs for blendspaces. Not edited directly.
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UCLASS(MinimalAPI)
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class UBlendSpaceGraph : public UEdGraph
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{
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GENERATED_BODY()
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private:
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// UObject interface
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virtual void PostLoad() override;
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public:
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// Blendspace that we wrap
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UPROPERTY(VisibleAnywhere, Category="BlendSpace", Instanced, NoClear, meta = (ShowOnlyInnerProperties))
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TObjectPtr<UBlendSpace> BlendSpace;
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}; |