// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraph.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "BlendSpaceGraph.generated.h" class UBlendSpace; class UObject; // Dummy graph to hold sub-graphs for blendspaces. Not edited directly. UCLASS(MinimalAPI) class UBlendSpaceGraph : public UEdGraph { GENERATED_BODY() private: // UObject interface virtual void PostLoad() override; public: // Blendspace that we wrap UPROPERTY(VisibleAnywhere, Category="BlendSpace", Instanced, NoClear, meta = (ShowOnlyInnerProperties)) TObjectPtr BlendSpace; };