29 lines
605 B
C++
29 lines
605 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraph.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "AnimationStateMachineGraph.generated.h"
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class UObject;
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UCLASS(MinimalAPI)
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class UAnimationStateMachineGraph : public UEdGraph
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{
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GENERATED_UCLASS_BODY()
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// Entry node within the state machine
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UPROPERTY()
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TObjectPtr<class UAnimStateEntryNode> EntryNode;
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// Parent instance node
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UPROPERTY()
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TObjectPtr<class UAnimGraphNode_StateMachineBase> OwnerAnimGraphNode;
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};
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