// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraph.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "AnimationStateMachineGraph.generated.h" class UObject; UCLASS(MinimalAPI) class UAnimationStateMachineGraph : public UEdGraph { GENERATED_UCLASS_BODY() // Entry node within the state machine UPROPERTY() TObjectPtr EntryNode; // Parent instance node UPROPERTY() TObjectPtr OwnerAnimGraphNode; };