22 lines
491 B
C++
22 lines
491 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimationGraph.h"
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#include "AnimationStateGraph.generated.h"
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UCLASS(MinimalAPI)
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class UAnimationStateGraph : public UAnimationGraph
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{
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GENERATED_UCLASS_BODY()
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// Result node within the state's animation graph
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UPROPERTY()
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TObjectPtr<class UAnimGraphNode_StateResult> MyResultNode;
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ANIMGRAPH_API class UAnimGraphNode_StateResult* GetResultNode();
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};
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