// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimationGraph.h" #include "AnimationStateGraph.generated.h" UCLASS(MinimalAPI) class UAnimationStateGraph : public UAnimationGraph { GENERATED_UCLASS_BODY() // Result node within the state's animation graph UPROPERTY() TObjectPtr MyResultNode; ANIMGRAPH_API class UAnimGraphNode_StateResult* GetResultNode(); };