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UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h
2025-05-18 13:04:45 +08:00

23 lines
554 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimationGraph.h"
#include "AnimationCustomTransitionGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimationCustomTransitionGraph : public UAnimationGraph
{
GENERATED_UCLASS_BODY()
// Result node within the state's animation graph
UPROPERTY()
TObjectPtr<class UAnimGraphNode_CustomTransitionResult> MyResultNode;
//@TODO: Document
ANIMGRAPH_API class UAnimGraphNode_CustomTransitionResult* GetResultNode();
};