// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimationGraph.h" #include "AnimationCustomTransitionGraph.generated.h" UCLASS(MinimalAPI) class UAnimationCustomTransitionGraph : public UAnimationGraph { GENERATED_UCLASS_BODY() // Result node within the state's animation graph UPROPERTY() TObjectPtr MyResultNode; //@TODO: Document ANIMGRAPH_API class UAnimGraphNode_CustomTransitionResult* GetResultNode(); };